So I'm on my 3rd playthrough after taking a hiatus from the game. Panam and I have rescued Saul (fat lot of help SHE was!) and now we're running from the Wraiths in the sandstorm. It's been so long since I played that I forgot how much I HATE this whole scene.
At the time of Saul's rescue I was carrying about a dozen guns (not including what I'd picked up), half a hundred grenades of varying types, had enough cyberware to build Adam Smasher and enough Hacking ability to light up Night City. So what am I using during this manic, bouncing chase through the desert? some shitty-ass handgun. NO cyberware (the Sandevestian would have been great at hitting targets bouncing to and fro), no grenades, and none of my fancy-ass guns.
This scripted scene has reduced me back to that first mission with Jackie in the Scav haunt, only now the targets are jerking around so much that I can't hit shit. The worst part of it is that at one point if I haven't killed enough enemies I simply lose. The amount of Health I have left, Med-X, body armor...none of it means shit. I just lose...period. For whatever reason, after about a dozen tries, I can't beat the fucking thing and the game will NOT progress without it.
I want to thank you for creating this wonderful game with literally thousands of options and I'm willing to be millions of character build combinations and reducing ALL of it to a scripted fight scene where I'm utterly railroaded! It makes ALL of my progress up to that point WORTHLESS! I could understand it if I failed to shake the Wraiths and I took a hit and went down and failed to get any sort of xp or whatever for the scene but to simply STOP my progress is stupid and lazy game design IMHO.
I have supported and defended CDPR during this entire boondoggle of a launch but at this point, my support ends. Scripted battles that you have NO way of skipping or avoiding should NOT simply halt your game progress. You should NOT have all of your hard-earned gear and abilities stripped from you once you've earned them.
At the time of Saul's rescue I was carrying about a dozen guns (not including what I'd picked up), half a hundred grenades of varying types, had enough cyberware to build Adam Smasher and enough Hacking ability to light up Night City. So what am I using during this manic, bouncing chase through the desert? some shitty-ass handgun. NO cyberware (the Sandevestian would have been great at hitting targets bouncing to and fro), no grenades, and none of my fancy-ass guns.
This scripted scene has reduced me back to that first mission with Jackie in the Scav haunt, only now the targets are jerking around so much that I can't hit shit. The worst part of it is that at one point if I haven't killed enough enemies I simply lose. The amount of Health I have left, Med-X, body armor...none of it means shit. I just lose...period. For whatever reason, after about a dozen tries, I can't beat the fucking thing and the game will NOT progress without it.
I want to thank you for creating this wonderful game with literally thousands of options and I'm willing to be millions of character build combinations and reducing ALL of it to a scripted fight scene where I'm utterly railroaded! It makes ALL of my progress up to that point WORTHLESS! I could understand it if I failed to shake the Wraiths and I took a hit and went down and failed to get any sort of xp or whatever for the scene but to simply STOP my progress is stupid and lazy game design IMHO.
I have supported and defended CDPR during this entire boondoggle of a launch but at this point, my support ends. Scripted battles that you have NO way of skipping or avoiding should NOT simply halt your game progress. You should NOT have all of your hard-earned gear and abilities stripped from you once you've earned them.