Right. Features that actually require little to no computing power when it comes to TB and statbased RPGs. I love pets!.
Yes. Features that alone as a mere concept don't require much at all (and they don't need to), but with the level of presentation and feedback, visual and audible, that is demanded today those aspects can be made much more compelling for the audiences (meaning most of people) that hold a requirement for it. It is not unusual to see people say that they'd love this certain old game for what it does, but they can not get past the presentation. And of course those features can (and should) be taken further than simply what they were. The point is not bring a current day computer or a console to its knees with calculations, but to bring a design (that worked in the past, and still does) to this day. To build over a foundation.
So you rebutt the idea that you don't lament for the bad old days by lamenting for the bad old days?
No. I lament that the movement forward has been done by largely ignoring the past when it comes to these certain topics, not that things should move backwards.
You proudly state that "ignorance about VR is bliss" so why should anyone trust your judgement on the question?
Mmm. Doughnuts! Also, I said "I don't care", that's different from glorifying lack of knowledge.
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