I usually prefer a silent protagonist, but in the case of this game however, a voiced protagonist is more appropriate.
No, please God no, we, well I, need a voiced protagonist. Hire a male VA and a female VA.
Cant say more other then
THIS
Sure, but as soon as you do that, you are budget and time limiting the responses you can make in game.
It does amuse me how intent people are on this issue, what is to me a minor matter compared to content. Voice, not-voiced..just give me more content please.
100 people can like the same thing, but they might enjoy it for 100 different reasons. Voiced or non-voiced can seem like a trivial matter, and when it comes down to it, it is.. but it can also help the player feel more immersed in the world.
Just like viewpoint. Deus Ex is first person and it plays wonderfully. But The Witcher 2 was third person and some people prefer that.
You're thinking about this very logically, which is great! But there are so many things that can impact one's enjoyment of a product. 100 people can like the same thing, but they might enjoy it for 100 different reasons. Voiced or non-voiced can seem like a trivial matter, and when it comes down to it, it is.. but it can also help the player feel more immersed in the world.
The point is that if we get voiced protagonist we probably will have only one or 2 voices (male or female), and we get another shepard. What does it mean? It means that: you want to roleplay as techie? Nope, fuck you, you get retarded solo voice or cop at best. Shepard was an idiot because stereotypical idiotic US marine more or less fit to most classes in mass effect. BUT, you can't roleplay in mass effect as spy or engineer, shepard voice and dialogs doesn't fit to these classes. Now we could get character that is predefined and at the beginning doesn't have any class and during the gameplay he become one of the classes like fixer, cop etc. And his dialogs change depending on what path you chose.
Bioware became worser with ever game.....
Sure, but as soon as you do that, you are budget and time limiting the responses you can make in game.
It does amuse me how intent people are on this issue, what is to me a minor matter compared to content. Voice, not-voiced..just give me more content please.
The point is that if we get voiced protagonist we probably will have only one or 2 voices (male or female), and we get another shepard. What does it mean? It means that: you want to roleplay as techie? Nope, fuck you, you get retarded solo voice or cop at best. Shepard was an idiot because stereotypical idiotic US marine more or less fit to most classes in mass effect. BUT, you can't roleplay in mass effect as spy or engineer, shepard voice and dialogs doesn't fit to these classes. Now we could get character that is predefined and at the beginning doesn't have any class and during the gameplay he become one of the classes like fixer, cop etc. And his dialogs change depending on what path you chose. For example, our predefined character chosed to be cop and while the game progresses you start notice that his responces are more "lawful" than if you would chose another class etc.
As far as I understand CDPR promised they'd try to create separate storylines for different classes (at least to an extent), so I see no reason they shouldn't get separate VA for them.
Well, you can't have it both ways. If you want to be able to accomodate both a Rockerboy and a Corporate in the game, the two need to speak appropriately. I don't think it's possible to have one generic VO that would fit all classes. The differences in social background, education, proffession and so on will result in wildly different ways of speaking.
That's why there should be no classes to choose from at the beginning but a skill system that let's us shape/profile our character towards a certain class while we gain XP and develop our PC. That way we could go around this obstacle, I think.
Silent would be fine, VTMB made it work.