I've noticed a good number of eyes for V are not symmetrical; one is set higher/wider than the other. Yes, I realize that normal humans are not entirely symmetrical and this is likely a deliberate decision by the art team.
Mainly I wanted to bring it up so other players can note it when they're building a character, so they can get the look they're trying to achieve. This effect is easiest to notice when you click the select button and can see one eye stays in the same position while the other migrates.
Anyway, as an example, here's the "Eyes 2" set, and then what it looks like with the left eye mirrored and symmetrical.
Mainly I wanted to bring it up so other players can note it when they're building a character, so they can get the look they're trying to achieve. This effect is easiest to notice when you click the select button and can see one eye stays in the same position while the other migrates.
Anyway, as an example, here's the "Eyes 2" set, and then what it looks like with the left eye mirrored and symmetrical.