To say that the new ending - The Tower - is controversial at the moment would be an understatement.
But I think people are misattributing why it feels the way it does. I've compared it to the other endings, and in the new one something definitely feels off.
Each of the 3 original endings was designed - in terms of music, editing and cinematic delivery - to have a distinct tone, atmosphere, and to have a targeted emotional impact. Whether it's the horror elements of The Devil or the warm, hopeful feeling of The Star. There's a buildup to the final credits, and when they roll it feels deserved.
For comparison, let's take a look at The Devil and The Tower. In both endings, V stays at a clinic/rehab for an extended period.
In the Devil, the entire clinic sequence is designed like a horror movie. V is getting nightmares, hearing Johnny's voices, the soundtrack is ominous, and there's an excellent montage of V being treated like a lab rat. The point is, everything is framed and designed to impact the player in a specific way, and deliver specific impressions.
In The Tower... no such effort is made, almost nowhere. You spend 10 minutes awkwardly pacing around the clinic room as you talk to people on the phone, and then transition into a Delamain ride that is just used to dump exposition. You visit Viktor, get harrased by two dudes, and meet Misty. Only at the very end, when Misty and V hug, do we get a brief glimpse of what I'm talking about.
It's like the Cinematic Team lacked direction on how to frame/present the rest of the ending. For me, this results in the ending feeling like some side quest rather than a conclusion to a 30-40 hour story. It lacked that emotional oomph that the other 3 deliver through their cinematic direction, which they maintain across their entire duration, not just the last 30 seconds like in The Tower.
Not to mention that there's no buildup to the ending or "finale" like in the other 3 where you first have to assault Arasaka Tower and get to Mikoshi. That's somewhat understandable because you're just going to a hospital, but it still contributes to the ending feeling flat, underwhelming, rushed and - as I said - like playing a side mission.
Anybody else got this impression? Do you agree/disagree? Thoughts?
But I think people are misattributing why it feels the way it does. I've compared it to the other endings, and in the new one something definitely feels off.
Each of the 3 original endings was designed - in terms of music, editing and cinematic delivery - to have a distinct tone, atmosphere, and to have a targeted emotional impact. Whether it's the horror elements of The Devil or the warm, hopeful feeling of The Star. There's a buildup to the final credits, and when they roll it feels deserved.
For comparison, let's take a look at The Devil and The Tower. In both endings, V stays at a clinic/rehab for an extended period.
In the Devil, the entire clinic sequence is designed like a horror movie. V is getting nightmares, hearing Johnny's voices, the soundtrack is ominous, and there's an excellent montage of V being treated like a lab rat. The point is, everything is framed and designed to impact the player in a specific way, and deliver specific impressions.
In The Tower... no such effort is made, almost nowhere. You spend 10 minutes awkwardly pacing around the clinic room as you talk to people on the phone, and then transition into a Delamain ride that is just used to dump exposition. You visit Viktor, get harrased by two dudes, and meet Misty. Only at the very end, when Misty and V hug, do we get a brief glimpse of what I'm talking about.
It's like the Cinematic Team lacked direction on how to frame/present the rest of the ending. For me, this results in the ending feeling like some side quest rather than a conclusion to a 30-40 hour story. It lacked that emotional oomph that the other 3 deliver through their cinematic direction, which they maintain across their entire duration, not just the last 30 seconds like in The Tower.
Not to mention that there's no buildup to the ending or "finale" like in the other 3 where you first have to assault Arasaka Tower and get to Mikoshi. That's somewhat understandable because you're just going to a hospital, but it still contributes to the ending feeling flat, underwhelming, rushed and - as I said - like playing a side mission.
Anybody else got this impression? Do you agree/disagree? Thoughts?
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