Suggestion : Aeromancy and the Graveyard
First, let's get this out there..This Scoia'Tael bouncing units deck is outrageously busted. I'm willing to bet that the top 20 players with the highest ratings are all playing some version of this deck. I know that's the case on the XBOX ladder at least, cause I'm right up there and it's the only deck I ever see anymore. Its ability to bend to any situation on the battlefield cannot be matched by any other faction. That being stated, we'll get to the point of this post.
For a moment, let's look beyond the fact that it's absurd that this deck can simultaneously pull every spell from its card pool, then also play those same spells from its graveyard multiple times to suit each situation. Even if this were not overpowered, Aeromancy should not work the way that it does currently after the cast.
Aeromancy reads, "Spawn a Biting Frost, Impenetrable Fog, or Torrential Rain card."
Fine. What it SHOULD NOT do is place itself into the graveyard, while also actually placing a SEPARATE card into the graveyard of the effect that was chosen. The card ITSELF should act as the spell. It's hard enough dealing with this deck, but now it's also basically impossible to remove the deck's ability to re-create that weather effect. Because if you remove the Aeromancy, they still have the weather card in there to re-cast. If you remove the weather card, there's still Aeromancy.
TL;DR Aeromancy should read, "Spawn a Biting Frost, Impenetrable Fog, or Torrential Rain effect." This should be one card, not two.
First, let's get this out there..This Scoia'Tael bouncing units deck is outrageously busted. I'm willing to bet that the top 20 players with the highest ratings are all playing some version of this deck. I know that's the case on the XBOX ladder at least, cause I'm right up there and it's the only deck I ever see anymore. Its ability to bend to any situation on the battlefield cannot be matched by any other faction. That being stated, we'll get to the point of this post.
For a moment, let's look beyond the fact that it's absurd that this deck can simultaneously pull every spell from its card pool, then also play those same spells from its graveyard multiple times to suit each situation. Even if this were not overpowered, Aeromancy should not work the way that it does currently after the cast.
Aeromancy reads, "Spawn a Biting Frost, Impenetrable Fog, or Torrential Rain card."
Fine. What it SHOULD NOT do is place itself into the graveyard, while also actually placing a SEPARATE card into the graveyard of the effect that was chosen. The card ITSELF should act as the spell. It's hard enough dealing with this deck, but now it's also basically impossible to remove the deck's ability to re-create that weather effect. Because if you remove the Aeromancy, they still have the weather card in there to re-cast. If you remove the weather card, there's still Aeromancy.
TL;DR Aeromancy should read, "Spawn a Biting Frost, Impenetrable Fog, or Torrential Rain effect." This should be one card, not two.