Everybody knows police system in Cyberpunk is (how to say it politely) very bad.. Here are few suggestions how to make it more lore friendly and logical:
- Wanted system stars needs to be permanent. They should not disappear after certain time, police records in CP world are not deleted after few minutes..
- Star 1 and Star 2 should be handled through fine only. Player should be able to pay the fine through the Fixer or when confronted by NCPD.
- Start 3 level means local police that spots the player actively attacks him.
- Star 4 level would make a NCPD Dropship appear near player location, with a squad of MaxTac (50 level characters) with perfect knowledge where player is...
NO RANDOM SPAWNS of police around player...
Each Wanted Star could be removed by paying certain fine. level 1 let say 1000 Eddies, Level 2= 10000 Eddies, Level 3= 50000 Eddies and Level 4= 100000 eddies. (with level 3 and 4 only removable through fixer)
But there should be some thresholds implemented - NPC should be not killable by single shot no matter what. Wanted Star should be awarded only for intentional actions, not accidents. So random shot against NPC should not give Warrant, but instead should activate a threshold, and if such hits repeat, it would be warranted. Same thing for car accidents, if player hits an NPC, it would not be reported unless he hits multiple NPC in certain period of time (intentional driving into crowd of NPC)
- Wanted system stars needs to be permanent. They should not disappear after certain time, police records in CP world are not deleted after few minutes..
- Star 1 and Star 2 should be handled through fine only. Player should be able to pay the fine through the Fixer or when confronted by NCPD.
- Start 3 level means local police that spots the player actively attacks him.
- Star 4 level would make a NCPD Dropship appear near player location, with a squad of MaxTac (50 level characters) with perfect knowledge where player is...
NO RANDOM SPAWNS of police around player...
Each Wanted Star could be removed by paying certain fine. level 1 let say 1000 Eddies, Level 2= 10000 Eddies, Level 3= 50000 Eddies and Level 4= 100000 eddies. (with level 3 and 4 only removable through fixer)
But there should be some thresholds implemented - NPC should be not killable by single shot no matter what. Wanted Star should be awarded only for intentional actions, not accidents. So random shot against NPC should not give Warrant, but instead should activate a threshold, and if such hits repeat, it would be warranted. Same thing for car accidents, if player hits an NPC, it would not be reported unless he hits multiple NPC in certain period of time (intentional driving into crowd of NPC)