Suggestion: How to change Radovid
Currently Northern Realms Radovid control decks can get pretty nasty. Nerfing his hero power from 10-8 still lets him hard counter gold utility cards, and that's fine and probably necessary, but what makes it such a powerful deck is how viable it is in conjunction with stacking all of the other control cards in the game.
I'd propose you set Radovid's base removal low, say 4 damage to any card, adding an additional 3 damage for every unit Radovid has on the board. This would incentive Radovid players to favor stacking units over special cards, as well as bring about a more balanced game by trading special card slots in their decks and card advantage in hand for potentially monstrous results. With 3 cards on the board Radovid could drop Brokh or Geralt, with 7 he could kill a 26 strength Nature's Gift Promoted gold Hawker Support. And these plays would be counterable by removing Radovid's units, which would itself be countered by playing gold promotion.
All in all I think this change would make Radovid games much more interesting than simply blowing a massive gold killer on turn one. Isengrim, Cerys and Hjalmar players would have time to get at least some use out of their cards before Radovid does them in.
Currently Northern Realms Radovid control decks can get pretty nasty. Nerfing his hero power from 10-8 still lets him hard counter gold utility cards, and that's fine and probably necessary, but what makes it such a powerful deck is how viable it is in conjunction with stacking all of the other control cards in the game.
I'd propose you set Radovid's base removal low, say 4 damage to any card, adding an additional 3 damage for every unit Radovid has on the board. This would incentive Radovid players to favor stacking units over special cards, as well as bring about a more balanced game by trading special card slots in their decks and card advantage in hand for potentially monstrous results. With 3 cards on the board Radovid could drop Brokh or Geralt, with 7 he could kill a 26 strength Nature's Gift Promoted gold Hawker Support. And these plays would be counterable by removing Radovid's units, which would itself be countered by playing gold promotion.
All in all I think this change would make Radovid games much more interesting than simply blowing a massive gold killer on turn one. Isengrim, Cerys and Hjalmar players would have time to get at least some use out of their cards before Radovid does them in.