Suggestion of rework of Syndicate (SY) leaders

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yea i feel like bloodmoney and a few others, even jackpot, has fallen by the wayside. no reason to play them above the meta options.

downside of your suggested changes is that the leaders would become un-flexible. if you play cutups you NEED to play the designated cutups leader, otherwise you're unoptimized. which is a shame, maybe not worth it.
 
I had a couple ideas for revamped Syndicate leaders.


Blood Money - Order: Deal 8 damage to an enemy unit. Gain coins equal to the excess damage dealt.
Whenever you play a unit with Intimidate deal 1 damage to the highest enemy unit.

Jackpot - Order: Gain 9 coins. Boost an allied unit by the excess coins gained.
Whenever you play a unit with Profit gain 1 extra coin.

Lined Pockets - Order: Gain 1 coin.
Charges: 4
When the last charge is used spawn and play Swindle.
Whenever you play a Crime gain 1 coin.

And a quite different, more experimental idea:

Pirate's Cove - Order: Spawn Shipwreck in an opposing row, then spawn and play Eventide Plunder.
Charges: 2

Shipwreck is an artifact that has Resilience and no ability. The point of this leader would be to clog your opponent's board then make your Eventide Plunders play for a guaranteed 6 coins.
 
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