Suggestion: Time to balance the tutoring, summoning and "play from"

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In beta, this was balanced based on gold/silver/bronze. Currently it is not balanced at all. Cards like Assire var Anahyd, Angouleme, Fringilla Vigo and Hanmarvyn's Blue Dream can revive, spawn and/or play the strongest legendary gold artifacts, spells and units. Now that we have provisions, why are these not used for balancing? For example, Hanmarvyn's Blue Dream (10 provisions) should only be able to play a unit from the opponent's graveyard of 9 provisions or lower. Angouleme is now 3 strength 11 provisions. Against several decks she will be worthless, a waste of provisions. Why not make her 4 strength, but with a restriction to only spawn and play artifacts of 7 provisions or less?
 

4RM3D

Ex-moderator
  • Assire var Anahyd has limited usage and doesn't need a hard cap.
  • Angouleme already is a risky card because too few decks run artifacts for it to be reliable and, on top of that, the effect is random. As such, it also doesn't need a hard cap. Plus, the card is expensive enough already.
  • Fringilla Vigo can also brick and she has an order ability, which can be countered. Furthermore, the effect is random. She doesn't need a hard cap either, but maybe one extra provision... maybe.
  • Hanmarvyn's Blue Dream steals from the opponent's graveyard, which doesn't always find a good target. At 10 provisions it's pretty okay and, like the rest, doesn't need a hard cap.
None of these cards need a hard cap and introducing such a thing would effectively kill all of them. Introducing a limit on summon/tutor abilities would make sense for bronze cards, but not for the aforementioned.
 
- Assire used to be limited to tutor bronze and silver in beta, but can now put a legendary gold back in the deck for reuse or remove it from the opponent's graveyard, thereby preventing consume, Renew or reuse in any way. Too strong imo.
- Angouleme is indeed very risky and I have never seen her in any deck. So why not "balance" this and make her more interesting? Give her a bit higher strength, a bit lower provision and a provision limit for the artifacts she can spawn. Isn't it better for the game (more options and variation) if all cards are at least a bit interesting to include in a deck?
- Fringilla is similar to Angouleme. Never seen her in a deck.
- Hanmarvyn's Blue Dream (10p) is mostly used in R3 and can find a good target most of the time. Unlike Royal Decree (12p), it not only finds a good card, but it can also mess with the opponent's strategy regarding cards in the graveyard (consume, Renew, or anything else), in that case making it even stronger than Royal Decree. Ozzrel is 9p for consuming a unit, HBD is 10p for replaying a unit. That says enough about the "balance" of HBD.

When cards can tutor from bronze to legendary gold, there is a balancing problem, because the total value of the card can be anywhere on a very large range and a proper provision cost cannot be determined. These cards can be not interesting as they are too inconsistent and/or too expensive (Angouleme and Fringilla), or they can be very interesting because they are consistent and not too expensive (Assire and HBD).

Provision caps are also used for decks and leaders. A tutoring provision cap together with strength and provision adjustments does not kill cards, but it balances them.
 

Lexor

Forum veteran
Ozzrel is 9p for consuming a unit, HBD is 10p for replaying a unit. That says enough about the "balance" of HBD.

According to your words, Ozzrel is also too strong as it can consume unit from opponent's graveyard (= can also mess opponent's strategy) and it gives +value on board.
 
According to your words, Ozzrel is also too strong as it can consume unit from opponent's graveyard (= can also mess opponent's strategy) and it gives +value on board.
Not sure if it is too strong, I'm simply comparing provision cost. Compared to Ozzrel (taking Ozzrel's difference from a Ghoul into account), HBD seems very cheap for what it does.
 

Lexor

Forum veteran
Not sure if it is too strong, I'm simply comparing provision cost. Compared to Ozzrel (taking Ozzrel's difference from a Ghoul into account), HBD seems very cheap for what it does.

I played HBD and it's not so easy to find "very valuable target" to get its cost back, even in r3.
Ozzrel will more often find it.
 
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