Two things for a knife throwing build (and also crafting):
1 Let us craft everything or some stuff with a slide bar to craft couple things at once {can be even a perk that allows that}
2 Either let us pick a knife off of an enemy {a perk that allows that/two or three perks with % chances to pick up a knife} or make it so after picking up the throwing perk allow knifes to be equiped as grenades or while holding a knife give us a visual info on its "ammunition" and after throwing one (while still in aiming mode) equip another one (if RMB has been let go > equip fists).
Also i hope for it in future dlcs - more cyberware, like a arm (flame)thrower that can spew out different status thingies - flame, corrosive accid {poison} a tazer zapp or tiny metal shrapnels {bleed} the model could be used like in the rocket launcher, different mods could change the status effect and damage type like in the launcher, simply a close range weapon that can be held and had a fuel bar that has to be replenished by waiting.
Mabye an arm cannon with different types of ammunition
that could be modded with changing its barrel to a short burst (submachinegun) a close shotgun blast, a 50cal blast.Or new better graded existing cyberware (kiroshi, legs)
Last thing > a perk tree for cyber weapons. Yes mantis works with blades, monowire with blunt (btw wtf?) and gorilla with blunt too (back to monowire - wtf?). If you decide to add more cyber weapons a tree for it would be perfect (or overally a tree for cyber implants). Or at least include those from tech and engineer into the rocket launcher.
1 Let us craft everything or some stuff with a slide bar to craft couple things at once {can be even a perk that allows that}
2 Either let us pick a knife off of an enemy {a perk that allows that/two or three perks with % chances to pick up a knife} or make it so after picking up the throwing perk allow knifes to be equiped as grenades or while holding a knife give us a visual info on its "ammunition" and after throwing one (while still in aiming mode) equip another one (if RMB has been let go > equip fists).
Also i hope for it in future dlcs - more cyberware, like a arm (flame)thrower that can spew out different status thingies - flame, corrosive accid {poison} a tazer zapp or tiny metal shrapnels {bleed} the model could be used like in the rocket launcher, different mods could change the status effect and damage type like in the launcher, simply a close range weapon that can be held and had a fuel bar that has to be replenished by waiting.
Mabye an arm cannon with different types of ammunition
(smasher has one and shoots someone in a cutscene with it)
Last thing > a perk tree for cyber weapons. Yes mantis works with blades, monowire with blunt (btw wtf?) and gorilla with blunt too (back to monowire - wtf?). If you decide to add more cyber weapons a tree for it would be perfect (or overally a tree for cyber implants). Or at least include those from tech and engineer into the rocket launcher.