Same here. However, given the abundance of in-game radio stations and things to do outside the vehicle, I doubt a lot of players will actually run into a loop during their playthrough. The talk show and its topics could also be related to in-game events like quests the player completes or fails or is doing at the moment (imagine wrecking All Foods plant and being in a high-octane chase with a talk show covering your action live, now that's too much to ask!).
Since I'm already knee-deep in unrealistic expectations here - I remember that one time S.T.A.L.K.E.R. community kept talking about A-Life or whatever. The thing was supposed to be some kind of really advanced AI algorithm that was to control the entirety of the in-game world, including factions, mutants, groups of NPCs, you get the idea. Those who it controlled could go for unscripted war for territories, migrate, change the in-game world independently from the player, all in real time across the game world. I think it was a concept or something during the beta stage of development, and it was scratched due to reasons.
Seeing something like that implemented in Cyberpunk 2077 would definitely be interesting, given the nature of Night City and how many groups have their very own ambitions and selfish interests in one another's territory and resources. Yet again, that would be extremely redundant, at least before New Game +, which would, in theory, have a Freeplay mode or something with whatever I have described above. Otherwise, it simply opens up way too much potential for the NPCs to either mess up V's quests, the main quest itself or, if the system is developed and tweaked so it doesn't interfere with important stuff, feel restricted and conflicting with the idea of giving such freedom to the NPCs in the first place.
Yep, all that stuff above could work well with a talk radio done well. But a scripted talk radio that throws in some snippets of V's endeavors throughout the city is sufficiently amazing to me nonetheless.