Tatterwing

+
A great new archetype with Tatterwing! Unfortunately, it remains weak due to the small number of units for this archetype. Some units are literally missing a few options to be strong in this archetype and on their own. These changes are simple but have the power to bring these cards to life and take Tatterwing to the next level!

Syndicate
Cyrus Engelkind Hemmelfart (1 3 12) Profit 5.

Philippa Eilhart (1 8)

Crownsplitter Thug (1 5) - Intimidate. Deploy: Damage an enemy unit by 5.

Beggar (1 4) - Profit 5. Bonded: Profit 7 instead.

Tidecloak Ransackers (1 4) - Deploy: Damage an enemy unit by 3. Deathblow: Gain 4 Coins. Hoard 5: Always trigger the Deathblow ability.

Halfling Safecracker (1 4) - Profit 2. Deploy: Boost self by 1 for each Crime in your hand.

Street Urchins (1 4) - Profit: 3. Fee 1: Boost self by 2. When you reach 0 Coins, replace boost by 1.

Monsters

Nightwraith (1 4) - Deploy: Spawn 4 Rats on this row. Deathwish: Spawn 3 Rats on this row.

Endrega Eggs (1 4) - Deathwish: Spawn 6 Drones on this row.

Endrega Warrior (1 4) - Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge. Zeal. Order: Spawn a Drone on this row. Charge: 4

Werecat (1 7) - Thrive 2. Deploy: Damage all enemy units on the opposite row by 1. Deathwish: Repeat the Deploy ability.

Bruxa (1 4) - Thrive. Deploy: Give an enemy unit Bleeding (4).

Neutral

Triss: Telekinesis (2 8)

Phoenix (4 10) - Deploy: Gain Vitality (8). If this unit is damaged, remove all Vitality from this unit, then boost self by the same amount. At the start of the round, while in your graveyard, Banish self, then Spawn Phoenix Hatchling on a random allied row.

Olgierd von Everec (8 8) - Zeal. Order: Increase base power by the amount he is damaged then heal self. Cooldown: 1.

Vivienne: Oriole (1 8)


Caravan Vanguard (1 5) - Deploy (Melee): Boost self by 5. Deploy (Ranged): Spawn a base copy of self with 5 power on this row. Bonded: Use both abilities.

Iron Falcon Infantry (1 4) - At the end of your turn, boost self by 2 if this is the only card on its row. Bonded: At the end of your turn, boost self by 1 instead.

Bomb Heaver (1 4) - Deploy: Damage an enemy unit by 2. Increase the damage by 1 for each Bomb in your hand.
 
Last edited:
Top Bottom