Cyberpunk 2077 so far from gameplay has noticeable pop-in when traversing in cars in both badlands and night city. I hope cdpr are aware of this issue and are in the process of fixing it.
Cyberpunk 2077 so far from gameplay has noticeable pop-in when traversing in cars in both badlands and night city. I hope cdpr are aware of this issue and are in the process of fixing it.
Imagine what happens when it's not "WORK IN PROGRESS - DOES NOT REPRESENT THE FINAL LOOK OF THE GAME"I noticed it immediately and as I always say: that's on a uber pc, imagine what happens on consoles... I really fear I'm gonna play a powerpoint slideshow and not a videogame.
I imagine pretty much the same tbh. Have you played TW3? I did, on both PS4 and PS4 pro. Anyway, we'll see on November 19th, hopefully. Not before. I guess why console versions are hidden that much?Imagine what happens when it's not "WORK IN PROGRESS - DOES NOT REPRESENT THE FINAL LOOK OF THE GAME"
Yeah, I'm sure it very likely will be fixed after much optimization. I'm just unsure if that issue has gotten that needed attention from the fans.You do realize that once the game is finished, the distance at which textures and additional graphics like foliage are displayed, can be controlled by a slider.
Optimizing this stuff isn't exactly hard. And partly because of that ease, it will be done last. The other part to that is, that the distance will shift according to the optimization of other graphical elements. So there is no reason to optimize LoD before you have optimized other graphics.
Haha found this thread when looking for a draw distance ini fix to reduce the pop ins.
Looks like they sure as shit did not fix or even optimize it at all. Looks like they didnt even finish developing the game. Maaaan, how did it miss this.