Alright, so patch 1.1 for Tribes: Ascend is finally out (
patch notes ) (
@Kinley )
If you don't know what Tribes is... well, I feel sorry for you
I've mixed feelings about the patch - the game definitely feels a lot closer to the original Tribes games (all classes now weigh more, so movement in the air has more of a Tribes 2 feel to it), more oldschool and less clean than what T:A originally was like. But the tweaks are a mixed bag for me - some nice changes, some not-so-nice changes, but the biggest issues I had with the game are still there. There are just some core elements (autos, no base-building etc) that just need to be changed completely, imo, and they haven't been - just minor tweaks here and there. It might be just the case that we need a whole new game.
Anyway, there's still a lot of rebalancing they need to do, and autos are still annoying, but I think, as a whole, this is a better foundation for a Tribes game than it originally was. If anyone's considered jumping in but hasn't done it, or used to play Tribes Ascend but stopped - now's a good time to give it a shot. I just hope HiRez keep supporting it with patches in the future.