Personally, I would pay for dlc cosmetics. A set of new styled clothing, new vehicle, new unique weapon, new skins for vehicles and so on.It's very interesting to read this conversation.
You are discussing monetization in other games and criticise it for being pointless. At the same time you are excited about monetization in Cybrepunk, even though you don't consider buying anything yourself. In your minds it's "gta crowd" who would, for some reason, come in and start making revenue for CDPR... you don't seem to understand why those largely popular games with microtransactions are so largely popular. And why people want to (or rather-- feel like they have to) pay additional real life money to get fictional, purely cosmetic items. Sometimes even consumables that once used-- are gone forever. And you don't understand why, because you yourself don't do it. Simple as.
Cyberpunk online, if it ever comes to be, wont make any money, because its main player base is largely composed of single player gamers who don't like the idea of paying after they already payed. Do you know who I'm talking about when I say "their main player base"? I mean myself, but also you guys, here. We simply don't spend money that way. We want the full experience for the full price and we expect that experience to be of high quality from day one.
I doubt there is many people in these forums willing to pay $70 for standard edition of the game, then additionally $20 to $40 for season pass, and then additional $20 to a $120 for cosmetics. We are simply not that kind of gamers. CDPR wont make a huge money out of us. And we would not pay for something that is obviously full of predatory monetization. If CDPR wants to make huge money out of Cyberpunk multi/online/call it as you wish, they will have to appeal to "gta crowd". And that will automatically make this game unplayable for us. Because GTA crowd might be into games like this. But we are definitely not into games like GTA online. We would complain and move on. Play "our" single player, and leave GTA Crowd to play "inferior" Online.
CDPR already tried to do "the right thing" with optional monetization in Gwent and Witcher Go. Did it make them all the money in the world? No. And its full of optional stuff to buy. Why are you guys not buying it? Because you are not that kind of gamers. And why "That kind of gamers" are not buying them? Because its not the kind of game they would play.
Being supportive is a beautiful thing. Until someone asks you to support them financially. I have a friend who always pirates games. His argument is "I will play it now and decide if its worth the money". Guess how often the game is "worth his money" at release price. But he will play it on release. And maybe, if its mind-blowingly good, he will buy it at 75%off on steam or get for free later down the line from humble bundle and such.
He sees nothing wrong with it. Because in his mind he values his money. At the same time he will complain that "good games with huge potential" always sell less than "cash-grab" games. Well, those underperforming games are targeted to people who "value their money".
I really would. But I would never pay for a season pass to be in a PvP environment.
I treat CP77 similar to how I treat say Mortal Kombat 11.
I like to play through the storymode, can grind every once in a while the towers of time and have some fun with the PvE.
But I'm not gonna pay a penny for the sealclub PvP environment.
Think about it: pay monthly only to be fragged in the world, completely and utterly destroying any sense of fun to be had? At worst, getting spawn camped by some idiot who thinks that is fun?
Give me a good single player experience with lots of stuff to do/keep doing and it cosmetics were available as microtransaction, I'd purchase some.
But I refuse any PvP.