TrissCompanion mod updated to 1.12
https://drive.google.com/file/d/0B3axqSlhNHOOQW5ESG1zaW5yMGM/view?usp=sharing
(Although I didn't test it a whole lot, just merged the code with the 1.12 code and it seems to work just fine. If Triss' scene file was updated it might break stuff, haven't checked out if the file was updated, but it's probably unlikely.)
And heres a 1.12 debug console enabler dll for those that want it.
https://drive.google.com/file/d/0B3axqSlhNHOOVTd1bkpETmN6Y1E/view?usp=sharing
Fountain Scene - Part 2
I vertex painted the hair mesh in Blender and played around with the many XML file settings and it took a lot of trial and error... a lot. I started out trying to recreate TW2 hair but it wasn't working out. The current modded version is closer to Triss' hair color in the first game but with a different hair style of course. You can get the beta here and some more shots.How did you turn her hair into this colour? :w00t:
I vertex painted the hair mesh in Blender and played around with the many XML file settings and it took a lot of trial and error... a lot. I started out trying to recreate TW2 hair but it wasn't working out. The current modded version is closer to Triss' hair color in the first game but with a different hair style of course. You can get the beta here and some more shots.
I love those shots. Triss looks amazing. :wub: I wouldn't change anything about the first one.Do you think you could paint those hairstyles too? I like how they look, but unfortunately they're not RED, I think it would be nice if they were as red as Triss's original hair in The Witcher 3 , because a lot of Reshades darken the image as does the Darker nights mod.
I can't mod for shite, but if you can and want to, it would be focking amazing!
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I love those shots. Triss looks amazing. I wouldn't change anything about the first one.
It's easy to paint but the problem is finding the right color values to use for the variance and specular colors and this is a very tedious process of trial and error. Those values are entered in a separate text file that also tells the game which textures the mesh uses. I don't think the default values work well together with the beige, light gray mixed in with the red and I would have to find new ones if I were to do this.
I see. That's an example of the strange lighting I mentioned. Sometimes in shadows it will just go red :crazy: This is a bigger problem for those who went with chestnut. You're better off going with a red because for whatever reason the game seems hell-bent on turning her hair red whenever it can. But that's with the default hair mesh, I haven't tested the others. Shani and Cerys don't have this problem as far as I know.I really love them too, I was not a fan of the witcher 2 hairstyle which apparently came to stay, keep in mind though that the first one is kinda misleading, there was a candle right in front of me which made the hair a lot redder. This is how it looks on the sun.
Yes, you have to paint the hair mesh with your choice of base color and some highlights with 3D modeling software but that's the easy part. I used Blender for this, it's free and you can find all kinds of tutorials to help you learn it.hm, I thought it would be something like using a brush tool in a special program or something.. I'll see if I can watch some tutorials, try to learn it, I really want to start moding something, thanks anyway :rambo:
You may want to ask @Sarcen (who is unfortunately not visiting this forum frequently nowadays), but I guess there would be no problem with uploading it to another forum if the author is properly credited.
Will this be able to bring other NPC?