Hi, everybody
Apologize for the poor knowledge of the language, I hope you will understand.
Let's start.
1. And so for starters, find out the coordinates where we want to place FX.
I do not remember what mod set to show the coordinates. I downloaded it from the nexus.
2. In order for the effect to always work, you need to select the file that is always used in the game.
No matter where you are. I chose w2l files which load the env.
If they are not present then I use the corresponding to the given place probe.w2l
I chose kaer morhen since there is no file with the main env I use the probe.w2l
3. Duplicate the CEntity with copy paste
Make the coordinates where our effect will be added to the transform tab x,y,z
Scale x,y, z, not valid. If you manage to stretch FX then it's good.
4. Add CName (autoplayeffect)
This option causes the effect to always play
It can be anything (Fire, Light, FX, Clouds) in this case, it's (Fog)
5. Copy the template parameter from another w2l file (I do not know how to create it from scratch) here I copy it from my example.
In template we add the effect we want.
Here I added an effect which randomly spawns effects around a given point. We'll look into it later.
6. Note the unrecognized bytes.
This is an area which responds that it's for CEntity, and what kind of work it performs.
In this case, it is adding FX to the specified point.
I do not remember which file was a donor, but it was a w2l file that added only one effect.
Take a file from my example and export this data to a file, and then import it into a file where we add the effect.
Apologize for the poor knowledge of the language, I hope you will understand.
Let's start.
1. And so for starters, find out the coordinates where we want to place FX.
I do not remember what mod set to show the coordinates. I downloaded it from the nexus.
2. In order for the effect to always work, you need to select the file that is always used in the game.
No matter where you are. I chose w2l files which load the env.
If they are not present then I use the corresponding to the given place probe.w2l
I chose kaer morhen since there is no file with the main env I use the probe.w2l
3. Duplicate the CEntity with copy paste
Make the coordinates where our effect will be added to the transform tab x,y,z
Scale x,y, z, not valid. If you manage to stretch FX then it's good.
4. Add CName (autoplayeffect)
This option causes the effect to always play
It can be anything (Fire, Light, FX, Clouds) in this case, it's (Fog)
5. Copy the template parameter from another w2l file (I do not know how to create it from scratch) here I copy it from my example.
In template we add the effect we want.
Here I added an effect which randomly spawns effects around a given point. We'll look into it later.
6. Note the unrecognized bytes.
This is an area which responds that it's for CEntity, and what kind of work it performs.
In this case, it is adding FX to the specified point.
I do not remember which file was a donor, but it was a w2l file that added only one effect.
Take a file from my example and export this data to a file, and then import it into a file where we add the effect.
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