(NEW) DEFENDER
"Your opponent can't target cards directly adjacent to this unit."
(NEW) POISON
"When the round ends, damage this unit by half its current power, rounded up and ignoring armor. This also triggers when another instance of Poison is applied to an already poisoned unit."
Defender and poison are too "extreme" at the moment, especially defender. These changes should lower the problems caused by them.
Defender right now is outright disgusting rather than being the counter for removals. It's just too preventive at many times.
For poison, the change also means that 1 instance of poison is no longer a "brick". But in the contrary, it can no longer kills anything for high value. This also somehow fits with some NG shenanigans that buff opponent units, with NG being the home for poison.
"Your opponent can't target cards directly adjacent to this unit."
(NEW) POISON
"When the round ends, damage this unit by half its current power, rounded up and ignoring armor. This also triggers when another instance of Poison is applied to an already poisoned unit."
Defender and poison are too "extreme" at the moment, especially defender. These changes should lower the problems caused by them.
Defender right now is outright disgusting rather than being the counter for removals. It's just too preventive at many times.
For poison, the change also means that 1 instance of poison is no longer a "brick". But in the contrary, it can no longer kills anything for high value. This also somehow fits with some NG shenanigans that buff opponent units, with NG being the home for poison.
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