Do you plan on bringing any table boards like the plague/Naglfar or other ones to the journey in the future?
Hi all
So first of all i like the Journey System a lot and even though i play since Closed Beta and have thousands of scraps and all the cards i plan to buy it just to support this card game with such beautiful artwork.
But i can only do this if there are balance fixes very soon. Ethereal and these broken skellige bronzes take so much fun away from me.
Please fix balance and i buy it immediately
Hi all
So first of all i like the Journey System a lot and even though i play since Closed Beta and have thousands of scraps and all the cards i plan to buy it just to support this card game with such beautiful artwork.
But i can only do this if there are balance fixes very soon. Ethereal and these broken skellige bronzes take so much fun away from me.
Please fix balance and i buy it immediately
Ethereal and these broken skellige bronzes take so much fun away from me.
Well, if your fan of dirt, then yeah. Enjoy.Not a single of the playfields looks bad to me. And I only own the free ones.
Because of people who asking to keep price the same, they'll rise it.Just an FYI, the price for the Premium Pass will be the same as last time. Source @ThorSerpent's twitter answer to a similar question:
This is great news, with just one exception, that rewards are not what keep players engaged. Gwent already has a wonderful economy, which everyone is or atleast should be thankfull for.
Gwent would truly be a marvelous and exciting game, if balance and variability of playable cards was an actual thing. Monthly adjustments are either too weak (SK hotfix) or too strong (as the case with harmony). With so many unplayable cards, the game is not interesting enough to play for 1 month, before arrival of a balance patch. There isn't a single reward system that can grow the player-base, as the game itself, which currently feels lackluster.
- While I agree that the game is really generous for a f2p i cannot in good conscience disregard the fact that since the last journey and the way the old crown system worked with wins has changed RP comes a lil bit slow in comparison to how it was, now that wouldn't be a issue if you didn't need those RP to buy card packs but you do.
Those said card packs contain dozens if not hundreds of cards that are pretty much useless considering the fact that they haven't been reworked to fit the current meta, so new players need to swim in a pool of $h!t trying to find what they need in order to build a good deck.
Don't know if you catch mah drift
Not quite. Are you saying that the game got to the point where it is difficult for a new players to make a competitive deck, because there are so few of 'good cards' due to balance issues, that developers decided to increase rewards, to make the game more accessible for new players, rather than fixing the real problem which is the balance itself.
With other words, are you saying that the game is kept unbalanced with the sole purpose to increase profits of CDPR, through encouragement for the players to stay competitive in Gwent, by purchasing newly printed cards. While keeping the appearances that the game is economically accessible, given the increase of rewards you earn through the journey ?
If so, you are making a valid point.
The basic law of economy is: if the demand for product is growing, the prices of these product are growing; with less demand for it, the prices are lower;
Therefore even if we dont know officially real amount of players in gwent because these kind of data are confidential, we can assume with a lot of certenity that if the prices for in-game purchases are going down (it will be most generous reward system in gwent history as Salama said) instead of going up, than that mean's one of two things or partially both simultaniously:
1. that the playerbase is shrinking
2. That the playerbase is not growing as fast as was expected after android/ios/steam releases.
Much of what you argue may be true, but your economics is bad because the basic law you cite has assumptions that may not hold — in particular that production remains constant. I think we can all agree that the demand for a magazine like National Geographic is much higher than the demand for a technical journal like the Journal of Magnetic Resonance, yet National Geographic is much, much cheaper. The reason is that there is sufficient demand for the former to drive down production costs. Whether Gwent is facing the situation you describe, or whether the player base has grown to a point where lower charges are now able to pay developers salaries cannot be determined without further financial information.
Not quite. Are you saying that the game got to the point where it is difficult for a new players to make a competitive deck, because there are so few of 'good cards' due to balance issues, that developers decided to increase rewards, to make the game more accessible for new players, rather than fixing the real problem which is the balance itself.
With other words, are you saying that the game is kept unbalanced with the sole purpose to increase profits of CDPR, through encouragement for the players to stay competitive in Gwent, by purchasing newly printed cards. While keeping the appearances that the game is economically accessible, given the increase of rewards you earn through the journey ?
If so, you are making a valid point.
You are right, my example IS different from GWENT — that’s because I chose an example where, unlike Gwent, the basic assumption of the law of supply and demand (there being multiple, independent suppliers of approximately equivalent products) is closer to holding. My purpose was not to give a perfect analogy, it was simply to illustrate the fallacy in the clearly faulty claim that lower demand always results in lower prices.The example that You geave with magazines it's something different - it's apply to area of people interested in particular type of literature - and therefore of course more people are interested in one area, then another one. In Gwent's example hoever, the gwent is just a gwent - the one and only, unique. Of couse there are a lot of other card games on the market, but there is none second gwent. And therefore or players have a choice to play gwent (accepting its ingame purchase prices as a part of decision), or don't play it, without third option.
And again this is a faulty argument based upon a number of assumptions that may not hold. At the very least you assume:And therefore if the playerbase would be constantly growing and the "quits" would be at tolerable level, they would be absolutely no need to reduce ingame purchases prices, bah, furthermore in PTC as CDPR lowering prices without reason could be considered as mismanagement for some shareholders and results in lawsiuts. And that is why we can bet on it, that if the crusiual ingame purchases of cards prices are lowered out of blue to the lowest level in history, that it IS probably a consequence of shrinking playerbase
I don't think it's needed. If Journey lasts 3 months and premium is $10, then one month of Journey is $3. That's not even one beer in a good pub.It is frustrating to see how companies copy the fortnite battle pass system but they forget that in fortnite (also in CoD) if you get level 100 you earn enough currency to buy the next battle pass...
I think your post is only partially right.This is great news, with just one exception, that rewards are not what keep players engaged. Gwent already has a wonderful economy, which everyone is or atleast should be thankfull for.
Gwent would truly be a marvelous and exciting game, if balance and variability of playable cards was an actual thing. Monthly adjustments are either too weak (SK hotfix) or too strong (as the case with harmony). With so many unplayable cards, the game is not interesting enough to play for 1 month, before arrival of a balance patch. There isn't a single reward system that can grow the player-base, as the game itself, which currently feels lackluster.
I hope the way they make Ciri look is much less clownesque than what they did with Geralt.
To each their own and all, but seeing Geralt with sunglasses and a winter outfit wielding a frying pan commanding a bunch of Monsters.. not a fan of the aesthetic