Some order units should be able to receive a new tag called VIP. VIP units can be protected by lesser units both from damage and in some cases locks. The key to VIP is a second tag called protector. There should be 3 levels of protector, each listed on the card. Level 1 is take damage for your VIPs. 2 is take damage and locks for your VIPs. 3 is die for VIP in cases of instant kill cards. Protector would be an order (assigned to a unit to make it VIP. This is shown with a mark on the card.) This creates a wrinkle where you may want to kill the protector quickly before the VIP card gets played. You could also create a unit with an ability called isolate to remove the VIP tag.