no , asari lolI think you meant a Twi- Lek dancer
I didn't play to KC: D but by looking at playthroughs once or twice, the pacing seem really slow (realistic duration of movements I guess, as said I didn't play) but also the day/night cycle is disproportionately short, that left me with incomprehension. Same goes with RDR2.If the time of day has any bearing on the gameplay, I'd prefer if it wasn't tied to a particular in-game object / location.
Going to the inn, ordering wine and cracklings, going to bed and then waiting for the quest giver to wake up the next day was fun in KC twice, three times even, but after the tenth time it made me drop the game for months.
I very much agree that an option to skip repetitive scenes and animations is a must. I like having these little moments in a game to make the world feel more tangible, but it can absolutely become a problem if players cant get rid of them on command. Personally, I think adding a toggle for these kinds of things would be worthwhile. Skip buttons let the player be more selective, but always mashing skip can be irritating. A toggle can get rid of that for players who don't want to see every little detail.In conclusion, if we would want to end frustration from watching repetitive (non story driven, not during combat) animations and scenes, I'd suggest either, having the "skip scene" button ; or having a realistic length of the day, and everyone should be happy (both are compatible if the skip scene skips the time too, then stops in the need of resolving a fight or some important NPC comes in to talk).