Minus everything I saw until know lacks the "The character is good, so am I." part.
So it's more like: If the character and the player are both good, then you can hit things.
Everything I saw is malus to aim and lacks of malus to aim (the latter being different than a bonus to aim).
"In my mouth RPG player means any players outside those playing FPS." This is what you said. I was asking for clarification because I suspect there's a language barrier here.
I was just curious why you feel anyone who doesn't play FPS games is an RPG player. There are far, far more genres out there than FPS and RPG. Like, a stupid amount. Survival, base building/creative stuff like Minecraft, strategy, and then isometric games that aren't RPGs, etc.
At any rate, to address your point.
"Minus everything I saw until know lacks the "The character is good, so am I." part."
Sure. And? How do you make that happen in a real-time game that is NOT going to (most likely) have pause and play gameplay? What I've suggested is probably the most realistic option. A character's skills
impact the player's ability and thus the character's ability, but player skill still plays a major role. There is, to my knowledge, no other way to handle this without VATS or turn-based gameplay.
You (and su and Kofe) should absolutely advocate for other methods, including the really neat-sounding pause-and-play idea. I actually like most of the suggestions and would be ecstatic if they were in. I'm merely thinking about what I personally believe is the most likely path forward. And that path unfortunately does not include those systems.
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Also, I think you are letting your own inability to play FPS color your perception of this system quite a bit. You do not need to be "good" at aiming to play a game with a first person, live combat system. That is what difficulty levels are for, and that's what aim assistance is for, and that's what smart weapons are for.
I'm not saying those are the ideal solutions, but you also understand (I hope) that people who simply
cannot under any circumstances play a game like this to a functional degree are in the minority? Note, of course, that I'm not saying "hit the road, Jack, if you don't like it don't play it."
TL;DR: Don't mix up "this isn't RPG combat thus it's bad" with "I don't like/can't play this combat system thus it's bad." These are separate sentiments.