I have nothing against 4RMD personally, but nothing I've seen on these forums makes me more frustrated than when he goes on "beta was doomed to fail" rants. It's like he's just repeating the same buzzwords, saying things like beta lacked "design space". He never explains it, like check out this quote from his top post:I refuse to accept that and to this day i had not been presented by a single well funded argument of this theory. And in this topic you also fails to present at least one. You just repeat it as a mantra and a universal truth without anything to back it up.
The solution was to remove all mechanics that held the game back. Let's take a quick look at some of the most prominent discarded mechanics:
- Passive faction abilities
- Gold immunity
- Weather (in its original form)
- Card advantage spies
- Bronze/silver/gold tier (instead of provisions)
- Various gameplay mechanics (e.g. Strengthening, Resilience, etc)
Just how were these mechanics holding the game back?! Maybe changes to a couple of these were good... but removing all the interesting mechanics from the game definitely did not increase the game's potential like he keeps claiming.
We don't know, we can only speculate. So, until you actually provide facts, stop presenting your opinion as such.
Many times I have posted twitch charts that show how much the game was thriving in Beta, compared to now. We used to have 35k - 50k people watching every Gwent tournament in Beta (that's like an entire football stadium full of people).
Now in Homecoming we are lucky to get even 15k watching during tournaments. Gwent is by no means a dead game but it's obvious that it's glory days are long gone. These statistics are real, and i wish 4RMD would stop saying there are no facts to support that Beta was the more popular game. It's not just my opinion, it is a fact!