I actually think the city is one of the best multilayered vertical environments I have ever seen in a video game and I have been playing for nearly 40 years.
It has massive issues as well, bugs etc, or dead ends that have been neglected by level design team but overall the variety of things in the city, the verticality of it and general feel of a cyberpunk environment is top tier.
Level designer should be praised with what they did with night city.
So I would not mind the city as it is now, but more added to it, like the space station, more in line with what it is in the OG tabletop RPG.
Plus if they added the ability for us to go to the moon base and dogtown was also in the base game, the moon colony would be enough of a new environment to warrant reusing night city as it is in CP2077.
Possibly increase the north, south and east badlands as well, adding more stuff.
Real issues with the game though, its fundamental design not the environment.
Like the whole checklist of merc stuff and scanner hustles is kind of generic ubisoft cut n paste checklist crap.
That stuff should be there naturally, gangs hiding out stealing from a corpse that if you take them on you can loot them and the corpse rather than a marker checklist of a reward (NCPD scanner hustle)
Stuff like that makes the city feel alive naturally rather than a gamey checklist of places you can go and there is stuff there. thing is there is already cool unmarked environmental story telling locations in the game, like a fallout game, so the crimes should have also been like that too.
Sure keep gig like side jobs and the real big NCPD hustles where the cops ring and say any merc in vicinity and explain what is happening. The generic ones should all just basically be random (scripted) encounters that can happen in the world in the dark corners and alleys of night city as you traverse it.
I do hope in the next game that we are actually not forced into a more linear story and our backstory is what makes our gameplay and story.
So for example in 2077 we are a merc doing merc stuff then the whole relic stuff and jhonny is the real story everything else is filler.
Back stories mean nothing.
Now if we had it that say I started as a corpo and instead of being automatically kicked out of the corp then follow the linear narrative (or I could be if I mess up from my choices) I am a corpo and my actions decide what Is or is not available to me. Same with other back stories and builds.
Rather than a linear story, make the story revolve around the player actions.
Simple as a choose your own adventure childrens book, like a true tabletop RPG is like.
Which of course warrants multiple playthroughs to experience everything the game has to offer.
They could make it that if I am an arasaka corp (should be able to choose what corp you work for) so i can casually stroll in corpo (arasak) plaza, where a street kid entering that would get gunned down, and visa versa with a corpo trying to chill out in haywood.
Then the overall story changes depending on your actions, I start as corp, of I get kicked out I have to hustle and steal, if I stay in I rise ranks, assassinate competitors, bomb countries etc.
A TRUE RPG.
Again this is part of the fundamental issues with CP2077 that really needs to be addressed for the next game, as well as the bugs and NPC interactions in the world.
If they focused on this, and only adding to what they have built and tidying up the cities design I think it will be a 10/10 game.
Shame thing is though that it seems most of the talent has left CDPR after TW3, REDengine is being replaced so diversity hires can use babies first engine, unreal, and because they released CP2077 like 5-6 years too early and didn't let it cook, they have sullied the games and IPs name, so I doubt they have the skill in the team now to actually make a good RPG like the witcher 3 was and even if they did, I think a next cyberpunk game would bomb quite a bit because of the harm to the IP 2077 release done.
Only need to see how they have implemented cyberware stat RNG and the crafting, looting and purchasing vendor economy in 2.0 to see the quality of the devs in their team is lacking.
I mean these are problem solving issues any gamer who uses logical thought would solve in an hour or 2 yet they have ruined the entire mechanics...
Who are these guys making these stupid decisions!