Any idea what the item levels are and how they affect the item stats? Every item quality can have a lot of item levels. Higher levels mean higher stats. But how does that work? Can the levels be increased by crafting? Is it just a random system?
Yes the higher the level, the higher some stats are. But that is true as well with the quality of the item that goes from common until legendary. So why additional levels?Likely that the same item that is ”level 2” has around 1-5% better stats and that you can’t use it if your own level/related skill level is below it.
Yes you can craft items, but can you influence the item levels?Maybe you can upgrade it by using your tech attribute. I heard you can even make legendary items yourself
I thought that you can upgrade items from common to uncommen to rare to epic to legendary. Wouldn't it be overkill to have 20 levels in each quality to upgrade as well?Yeah im thinking you can upgrade item levels so items you like don't get left behind as you get stronger. Works well with clothing.
That item is a legendary, so doesn't make sense it would be level 1 and sold.
Because someone in CDPR is fixated on the idea of levels?Yes the higher the level, the higher some stats are. But that is true as well with the quality of the item that goes from common until legendary. So why additional levels?
I think the idea of the item levels is: If you outlevel your item, your item becomes much less useful and you have to change to a better one. Thats it. Its just a way to force you either get new items or possibly increase the item level via crafting. (I assume this is a thing, as I remember it mentioned in an interview)The item level is not a requirement to use the item. You can be at character level 1 and use a level 10 item.
Yes the higher the level, the higher some stats are. But that is true as well with the quality of the item that goes from common until legendary. So why additional levels?
The item level is not a requirement to use the item. You can be at character level 1 and use a level 10 item.
Yes you can craft items, but can you influence the item levels?
I thought that you can upgrade items from common to uncommen to rare to epic to legendary. Wouldn't it be overkill to have 20 levels in each quality to upgrade as well?
Man, I really hope this won’t work like it did with weapons in TW3 where even legendary, unique iones you could find early on ended up being utterly unusable garbage just a couple level ups later because of the way they level-gated content. That is a really unimmersive and annoying way to implement progression.Likely that the same item that is ”level 2” has around 1-5% better stats and that you can’t use it if your own level/related skill level is below it.
Man, I really hope this won’t work like it did with weapons in TW3 where even legendary, unique iones you could find early on ended up being utterly unusable garbage just a couple level ups later because of the way they level-gated content. That is a really unimmersive and annoying way to implement progression.
We might see a lot of changes to the game, it seems they had to push it for many reasons several times; im just curious as to why. as in they changed stuff (like the level system fe.x) or they removed features (a lot of stuff got lost along the way)Any idea what the item levels are and how they affect the item stats? Every item quality can have a lot of item levels. Higher levels mean higher stats. But how does that work? Can the levels be increased by crafting? Is it just a random system?
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The screenshot is from the latest Night City Wire. They may change stuff, but how is it implemented now?We might see a lot of changes to the game, it seems they had to push it for many reasons several times; im just curious as to why. as in they changed stuff (like the level system fe.x) or they removed features (a lot of stuff got lost along the way)
It's likely they make it a lot like TW3. It seems very unintuitive though if a common handgun level 20 can be better than a uncommon handgun level 1. I don't think the item level is leveling up while using it. I'm confused.Man, I really hope this won’t work like it did with weapons in TW3 where even legendary, unique iones you could find early on ended up being utterly unusable garbage just a couple level ups later because of the way they level-gated content. That is a really unimmersive and annoying way to implement progression.
Man, I really hope this won’t work like it did with weapons in TW3
I hope we can level up items in cp2077 by using tech or whatever. Don't want a cool legendary gun to become junk after a couple of levelsFarming is the bane of RPGs. Rewards should be meaningful. In TW3 I didn’t give a shit about finding or receiving some rare sword for most of the game because I knew a couple levels later it would be worthless trash. Not only spoils it that aspect of progression and exploration, it also absolutely ruins immersion. “Oh really? My super expensive, unique gun does fuck-all two hours later?” Awful.
Yeah maybe that is why the item levels are for. If you get Royce's legendary gun at the beginning of the game, why should you use it 20 levels later? So maybe we can somehow upgrade the item level, otherwise the balancing would be off.I hope we can level up items in cp2077 by using tech or whatever. Don't want a cool legendary gun to become junk after a couple of levels
So do you think the item levels are some sort of late game mechanic?Farming is the bane of RPGs. Rewards should be meaningful. In TW3 I didn’t give a shit about finding or receiving some rare sword for most of the game because I knew a couple levels later it would be worthless trash. Not only spoils it that aspect of progression and exploration, it also absolutely ruins immersion. “Oh really? My super expensive, unique gun does fuck-all two hours later?” Awful.
I just explained why I think this to be a bad design choice.