My biggest fear is, that despite all the details being great, the game just won't "click" for me, because the individual parts don't come together. For example: Although being a big Witcher fan since Witcher 1, I was so hyped for W3, but the White Orchard parts only worked for me and pulled me through, because I liked the characters.
It only first "clicked" for me when I was doing the bloody baron quests, because I had gotten used to managing side stuff and main stuff. The "gamey" parts, like combat, leveling etc. still remained "completionist work".
So I hope, CP2077 will somehow start off more interesting, more open, like a pen & paper game, where I can get screwed by wrong decisions, but keep playing, because it's fun to follow through with my decisions.
At this point? Epic Store exclusivity...
Seriously, I used to have games spread across uPlay, Steam, Origin, GOG, BattleNet and a bunch of game-specific launchers. After centralizing my gaming library to a single platform, I'm not keen on returning to that life. Even though the corpo's battling for profit while making things annoying for everyone else has a distinct Cyberpunk dystobia-wibe to it.
At this point? Epic Store exclusivity...
Seriously, I used to have games spread across uPlay, Steam, Origin, GOG, BattleNet and a bunch of game-specific launchers. After centralizing my gaming library to a single platform, I'm not keen on returning to that life. Even though the corpo's battling for profit while making things annoying for everyone else has a distinct Cyberpunk dystobia-wibe to it.
Are you from space? You DO realize that Cyberpunk IS on Steam and GOG?
Indeed, if there is storefront exclusivity it would be gog. Only a fool would pick a rival storefront to sell their own so anticipated creation over a storefront which is not just theirs but one of the more popular ones out there.
Actually, I quite like the suggestion we discussed some time ago that would add contextual interactions to every NPC. This was at least a year ago, probably more. They would be limited and not that special, but it increased world interactivity.Ok. Schedules it is then. The illusion seems very important to people. More so than certain other things.
Actually, I quite like the suggestion we discussed some time ago that would add contextual interactions to every NPC. This was at least a year ago, probably more. They would be limited and not that special, but it increased world interactivity.
I don't remember exactly what you had in mind, but I believe one was an idle comment (a la RDR2) or a "chat" option, a rob option, and 2 other things I don't remember.
I've got bad news for you there. They've already stated the eye and grip implants will be mandatory for all playthroughs. It's part of the prologue.My fears are that you won't be able to play the game with an implant-free character, and that a third-person perspective mode is never added via an official patch or mods.
I've got bad news for you there. They've already stated the eye and grip implants will be mandatory for all playthroughs. It's part of the prologue.
Yeah they said beyond that, you aren't required to have any more. I know some people wanted to play 100% human but that's as close as you can get. I understand why, in regards to how the beginning of the game unfoldsTrue, they already said that. But they made it sound like these implants in the cyberpunk-lore are the equivalent of wearing glasses in our world, so you can stil remain relatively "human" and from there on never get new implants. Which is fine by me, even if I wished for a "pure" playthrough, too. (Like declining the powers in Dishonored 2.)
I also think, not using implants wouldn't fit into the cyberpunk lore. Quote from CP2020: "Always take it to the edge, that's the cyberpunk way" – Johnny Silverhand
So instead of "I never asked for this", in CP it's more like "Hell yeah, more implants!"
I know from experience that Witcher 3 which was a game that wasn't supposed to run on my PC went with 30 fps on high/ultra settings ( Beside the part where the big city was, there it quite lagged ) But yeah, I hope it will be as well optimized as Witcher was!
Actually, that's how it was for me, too, with Witcher 3. Lots of looking at the ground in Novigrad, but still happy, that the same PC I played Witcher 1 on still pulled it off XD
But I was saving for a new PC anyway and when I saw the release date announcement, I knew I'd be buying it in February 2020, so I can play a little Witcher 3 with high specs, and then I am...eehhhm...on vacation in April