It's been 6 months. As per the Homecoming "promise"/platform, the devs said, and I quote directly:
"We heard you discussing the “Create” mechanic. At first, we thought it would be an interesting addition to the game, but — as time passed — we realized that this form of wide RNG is not something that fits our focus on player skill. We will be extra careful with these types of mechanics in the redesign process. That said, if we manage to find some cards interesting enough to include, but ‘too crazy for Ranked’, they will still have their place in Arena and Casual Mode. "
The implication of this statement was that RNG cards like Shupe, Uma, Create Runestones, etc. would be shifted over to Arena and Casual mode if not outright reworked.
And yet Shupe, who by the way has enabled many people to get to GM on regular Gwent, remains unchanged. Triss TK, one of the best gold cards in the game, has remained unchanged. Agura, admittedly a niche pick, has remained unchanged. Uma, a meme but still an RNG shitfest that has the possibility to highroll, has remained unchanged.
Worse, cards that USED to have set abilities that DIDN'T rely on RNG have now been RNGified, including:
Iorveth Meditation (Renamed Iorveth's Gambit) - Play 2 random traps from your deck.
Insengrim: Outlaw (Renamed Insengrim's Council) - Look at a random dwarf, dyrad, and elf from your deck, then play one.
Triss: Butterflies - Boost a random unit in your hand by 4.
Xarthisius - Reveal a random card in your deck. If it's a unit, boost by its power and shuffle back. If it's an artifact or special card, play it.
Holgar Blackhand -The next time an allied pirate is played, damage a random enemy by 2.
Yennefer: Necromancy (Renamed Yennefer: Divination) - Reveal a random unit from your deck, then boost an ally by its power.
Triss Merigold: Reveal a random unit from your deck and damage an enemy by its power.
Blueboy Lugos: Whenever this unit is damaged, damage a random enemy unit by 2.
Harold Houndsnout: Skulls now damage random enemies by 2.
Delirium (previously part of Blueboy Lugos) - Split 6 damage randomly between all enemies on a row
Fringilila Vigo: Reveal a random Special card from the enemy's deck, then spawn and play a copy of it on your side.
Elven Mercenary (Renamed Waylay) - Destroy a random enemy unit if there is an elf on the battlefield.
Vriheed Brigade: Damage a random enemy on each row by 2.
Deithwen Arbalest: Damage an enemy by 2, then reveal a random unit from both decks. If yours has more power, repeat the ability.
Vran Warrior: Whenever a unit is destroyed, damage a random enemy unit by 1.
Spotter: Reveal a random unit from the enemy deck and boost self by its power.
Farseer: Reveal a random card from your deck. If it's an elf, boost self by 3.
As to rub salt in the wounds, CDPR also printed new RNG cards:
Prince Villem: Play a random gold card from your deck
Gascon: Boost self by an amount between 0 and 11 power.
There's probably even more cards with RNG that I missed.
As a closed beta player with probably 1k+ hours in current Gwent (I turned off the in-game counter because I didn't want anyone to see how addicted I was) I am deeply disheartened that CDPR seems to be taking a step backwards and adding more RNG to the mix yet again. I'm not even going to get into the forced 2 bronzes and elimination of most tutors that further reduce the consistency of decks across the board, making card draw RNG take up even more of a central role. From a "focus on player skill and agency" standpoint alone, Homecoming is a failure right from the start.
"We heard you discussing the “Create” mechanic. At first, we thought it would be an interesting addition to the game, but — as time passed — we realized that this form of wide RNG is not something that fits our focus on player skill. We will be extra careful with these types of mechanics in the redesign process. That said, if we manage to find some cards interesting enough to include, but ‘too crazy for Ranked’, they will still have their place in Arena and Casual Mode. "
The implication of this statement was that RNG cards like Shupe, Uma, Create Runestones, etc. would be shifted over to Arena and Casual mode if not outright reworked.
And yet Shupe, who by the way has enabled many people to get to GM on regular Gwent, remains unchanged. Triss TK, one of the best gold cards in the game, has remained unchanged. Agura, admittedly a niche pick, has remained unchanged. Uma, a meme but still an RNG shitfest that has the possibility to highroll, has remained unchanged.
Worse, cards that USED to have set abilities that DIDN'T rely on RNG have now been RNGified, including:
Iorveth Meditation (Renamed Iorveth's Gambit) - Play 2 random traps from your deck.
Insengrim: Outlaw (Renamed Insengrim's Council) - Look at a random dwarf, dyrad, and elf from your deck, then play one.
Triss: Butterflies - Boost a random unit in your hand by 4.
Xarthisius - Reveal a random card in your deck. If it's a unit, boost by its power and shuffle back. If it's an artifact or special card, play it.
Holgar Blackhand -The next time an allied pirate is played, damage a random enemy by 2.
Yennefer: Necromancy (Renamed Yennefer: Divination) - Reveal a random unit from your deck, then boost an ally by its power.
Triss Merigold: Reveal a random unit from your deck and damage an enemy by its power.
Blueboy Lugos: Whenever this unit is damaged, damage a random enemy unit by 2.
Harold Houndsnout: Skulls now damage random enemies by 2.
Delirium (previously part of Blueboy Lugos) - Split 6 damage randomly between all enemies on a row
Fringilila Vigo: Reveal a random Special card from the enemy's deck, then spawn and play a copy of it on your side.
Elven Mercenary (Renamed Waylay) - Destroy a random enemy unit if there is an elf on the battlefield.
Vriheed Brigade: Damage a random enemy on each row by 2.
Deithwen Arbalest: Damage an enemy by 2, then reveal a random unit from both decks. If yours has more power, repeat the ability.
Vran Warrior: Whenever a unit is destroyed, damage a random enemy unit by 1.
Spotter: Reveal a random unit from the enemy deck and boost self by its power.
Farseer: Reveal a random card from your deck. If it's an elf, boost self by 3.
As to rub salt in the wounds, CDPR also printed new RNG cards:
Prince Villem: Play a random gold card from your deck
Gascon: Boost self by an amount between 0 and 11 power.
There's probably even more cards with RNG that I missed.
As a closed beta player with probably 1k+ hours in current Gwent (I turned off the in-game counter because I didn't want anyone to see how addicted I was) I am deeply disheartened that CDPR seems to be taking a step backwards and adding more RNG to the mix yet again. I'm not even going to get into the forced 2 bronzes and elimination of most tutors that further reduce the consistency of decks across the board, making card draw RNG take up even more of a central role. From a "focus on player skill and agency" standpoint alone, Homecoming is a failure right from the start.