English could do it I think, but I haven't practiced that level of English for decades so it's a moot point.The trouble is the way some people use the word "immersion" and the way other people interpret the meaning.
"Immersion" in video games, to many if not most players, is used to mean: "I am totally sucked in by this game, and it completely captures my attention -- I can't put it down!"
To many others, it means: "I feel like I'm actually there, in that world. It's so realistic!"
And to others, it means: "It feels like I'm thrown in the deep end with this game. So much to do and so much to think about!"
^ That's the problem with using the actual word immersion for anything.
The actual meaning of the word is:
a.) submerge completely in liquid
b.) absorbing involvement
So...all of the above meanings can apply...and it can be completely unclear which meaning is intended by the speaker.
It is therefore perfectly valid to say, "1st-person perspective is objectively more immersive than 3rd-person." This uses definition a.) metaphorically. Being in 1st-person means I am completely immersed in the game world -- looking out of my character's eyes as if I myself were actually there. If the game world is like a pool, 1st-person means every part of my perspective is completely "under water". This is unarguably more "immersed" in the gameworld than a disembodied, 3rd-person camera offering a more omniscient perspective of the gameworld.
[...]
So, two, perfectly valid statements, one objective and one subjective, each of which correctly and validly uses different meanings of the same word to express completely conflicting ideas.
The problem isn't people's understanding or arguments -- it's that the freaking English language is a mess. It's best not to use words like this if they introduce vaguities to the core understanding of the concepts being discussed...but try convincing advertisers that want to use those powerful keywords and catch phrases.
But yeah, I have noticed this and that's why I avoid using the whole term and instead like to write about things that contributes towards suspending my disbelief. The whole immersion debate is further complicated by things that aren't depended from 1st/3rd person factors. Say making every food stand interactable. For me that would mean, dialogue prompt appearing every few steps in certain areas of city, it wouldn't matter if perspective would be 1st or 3rd. Now where that would leave developers? They needed to fix that too and that would be less food stands in city, but then that would lead to another issues, less food stands with existing NPC population would mean that they should either have less NPC's or have them forming lines on food stands. That is example of cycle that starts from complaints, and I don't say that's not valid feedback, though what was going happening on Dec/Jan especially, not all of that feedback was intellectually honest, but... This process adding interactive food stands resulting game world that would be objectively emptier than what we have now which would be counterproductive for making it more "immersive". This is also to highlight something else. In real life I when I go to visit market square, I don't engage in conversation at every stall, nor I buy anything from every stall but check what there's for sale from slight distance. Anyway I tend to avoid immersion debates for reason.
Have you paid attention that some NPC's has micro expressions? It's been said that about 70% of human communication is through non-verbal communication. From 3rd person view... I think, it's been a long time though, but the first Mass Effect game did that for some degree at least IIRC but then those scenes, they were integrated cut scenes without much freedom for players. CP 2077 takes these interactive scenes much further, player can study say Peralez Aparment while discussing with them and get back to conversation and that's how we, people tend to work, though situationally we may be more or less conscious about that.
In the end, I think it's about goals from the point of view from developers and players, but as a rule of thumb perhaps 3rd perspective limits creative freedom in certain ways, while first perspective allows experiences only video game format can achieve, at the moment at least. What will become of VR in coming decades may change things regarding movies and tv-shows too.
Something to add regarding "immersion" and player goals. I don't look for experience being absorbed in something, casual games are for that, racing, shooting zombies, they can be great for relaxing. CP 2077 is something very different though, does some things that other game, the Outer Worlds do. It portrays scenarios about real life topics that are relevant to me, in mature, intellectual manner through characters, through environmental story telling, shards, etc. It does what original Cyberpunk literature did the best.
Maybe someone can make that all work in game from 3rd person perspective, even I don't see how, but then I don't make games, I only play them sometimes though Covid kinda changed things for a lot of people including me.