As someone who wants to create mods for cyberpunk these two sections particularly worry me in the game's EULA:
e) Hacking and Cheating. Do not create, use, make available and/or distribute cheats. By cheats we mean things like exploits, automation software, robots, bots, hacks, spiders, spyware, scripts, trainers, extraction tools or other software that interact with or affect Cyberpunk 2077 in any way (including any unauthorised third party programs that collect information about Cyberpunk 2077 by reading areas of memory used by Cyberpunk 2077 to store information).
. . .
d) Technical Misuse. Do not modify, merge, distribute, translate, reverse engineer, or attempt to obtain or use source code of, decompile or disassemble Cyberpunk 2077 unless you are specifically allowed by applicable law.
Why wouldn't cheating be allowed in a singleplayer game? I understand cyberpunk apparently has some multiplayer functionality planned... but why not put a stipulation around multiplayer mods in particular, and allow players to still make any mods they wish to the singleplayer game? Certainly a god mode, or even something as subtle extra perk/experience/attributes, would be mods that might appeal to players but could still be classified as "cheating".
In addition, without any official method of mod support, it seems like "reverse engineering" (i.e. creating mods that straight up patch the binary executable files) is the only way to do certain types of mods. Certainly many community-made bugfix mods would require this, and given how buggy this game is, it seems like mods are the exact thing this game needs to stay alive long-term.
As far as I can tell, the EULA seems to be very much against any and all modding, for a company that prides itself on having "DRM-free" everything. After all, if there isn't an official mod loader for cyberpunk, even superficial mods (replacing game content, textures, declarative quest content) seem like they would require third-party tools, and might be classified as attempting to "decompile or disassemble Cyberpunk 2077."
Is this a valid interpretation of the EULA? And do you think there will be any hope for official modding support/tools from CDPR? I think Cyberpunk 2077 of all games needs this mod support to stay alive as a game long-term.
e) Hacking and Cheating. Do not create, use, make available and/or distribute cheats. By cheats we mean things like exploits, automation software, robots, bots, hacks, spiders, spyware, scripts, trainers, extraction tools or other software that interact with or affect Cyberpunk 2077 in any way (including any unauthorised third party programs that collect information about Cyberpunk 2077 by reading areas of memory used by Cyberpunk 2077 to store information).
. . .
d) Technical Misuse. Do not modify, merge, distribute, translate, reverse engineer, or attempt to obtain or use source code of, decompile or disassemble Cyberpunk 2077 unless you are specifically allowed by applicable law.
Why wouldn't cheating be allowed in a singleplayer game? I understand cyberpunk apparently has some multiplayer functionality planned... but why not put a stipulation around multiplayer mods in particular, and allow players to still make any mods they wish to the singleplayer game? Certainly a god mode, or even something as subtle extra perk/experience/attributes, would be mods that might appeal to players but could still be classified as "cheating".
In addition, without any official method of mod support, it seems like "reverse engineering" (i.e. creating mods that straight up patch the binary executable files) is the only way to do certain types of mods. Certainly many community-made bugfix mods would require this, and given how buggy this game is, it seems like mods are the exact thing this game needs to stay alive long-term.
As far as I can tell, the EULA seems to be very much against any and all modding, for a company that prides itself on having "DRM-free" everything. After all, if there isn't an official mod loader for cyberpunk, even superficial mods (replacing game content, textures, declarative quest content) seem like they would require third-party tools, and might be classified as attempting to "decompile or disassemble Cyberpunk 2077."
Is this a valid interpretation of the EULA? And do you think there will be any hope for official modding support/tools from CDPR? I think Cyberpunk 2077 of all games needs this mod support to stay alive as a game long-term.