Witcher 3 REDkit
Can anyone confirm/deny this statement from one month ago by dave d (http://wccftech.com/witcher-3-mod-support-tools-confirmed-cd-projekt-red-ceo/):
Would be very, very sad if this were true.
Yeah, I know it's the way REDkit for TheWitcher2 worked but iirc they wanted to change this, didn't they?
Small mods like inserting new armors, items and so on will not be possible then - as before.
Can anyone confirm/deny this statement from one month ago by dave d (http://wccftech.com/witcher-3-mod-support-tools-confirmed-cd-projekt-red-ceo/):
Forget ANY form of decent modding with Witcher 3. The devs have confirmed the engine fully BAKES
every asset of the level in one giant pre-defined streaming asset, just like iD's Rage engine used in the
un-moddable Rage game (and iD/Bethesda also released - uselessly- all the tools).
Would be very, very sad if this were true.
Yeah, I know it's the way REDkit for TheWitcher2 worked but iirc they wanted to change this, didn't they?
Small mods like inserting new armors, items and so on will not be possible then - as before.
Last edited: