I have to disagree somewhat here. The old system in concept was fine (that is to say, good foundation) the problem was, the forest didn't have enough different wildlife so to say.
Meaning: the system was good, there was just too little variety to fill up the system to make it make sense.
If the variety of mods was there, then you could choose to eother go all-in min/max of a certain stat (like armor) or you could throw on a bit of everything to be a jack of all trades.
I feel the current concept is even more lacking than it ever was. You're already only having a minor amount of slots to work with, and on top of that there STILL isn't enough choice of what to use.
I played my old save yesterday for a bit and (partically with this thread in mind) I noticed I did not use any mods anywhere.
I only had several wardrobe set created that I cycled through but was otherwise 'naked' even.
I am thinking quite a bit now of just spewing out a good number of suggestions on what I would like for mods.
firstly, I do agree that mods should be available at vendors, I dunno all about this though, I have always taken crafting as I wanted the best mods. I have never had an issue affording legendary gear from vendors or choice. As for mod slots what we have now means I have to choose, armour or utility,
Secondly I'd love to hear some ideas for new mods, that's not me challenging, I would just love to brainstorm a selection of possible mods. Don't forget this game has cyberware mods for physical fitness and to do all those things that traditional clothing mods would do.
So the variety of mods to consider and what already exists:
- cyberware - mods that affect the body and self (yep even armour plated skin, invisibility, carry weight, dbl jump, etc)
- gun mods - recoil, crit chance, damage etc
- Clothing mods - more armour, crit chance, crit damage, carry capacity (bully, deadeye, predator, armadillo)
You don't want to make cyberware redundant, in fact any ideas you have for mods should check to see if they are better for cyberware first,