The Witcher's world is gritty that is sure. But I believe that Forgotten Realms universe is just as dirty and gritty but the difference is the form that the game takes. In baldurs gate you have another style of game and it dosn't suit very well for the adult perspective. It is isometric perspective with characters that are animated and not intended to look real. The Witcher technology with motion capturing is more recent and allos for a more detailed experience.If you remade BG now, using the same tech usied in the Witcher, made it into a OTS or 1st person perspective, you could just as easily add homless kids wandering the streets of Baldurs Gate, shoe peasant farmers and hookers alike, have people plow fields and doing backbreaking labor. You could show an evil sorcerer in all its powerful glory rip the guts out of that seeet maiden in sacrifice.I mean t is not that such things do not happen on the Sword Coast, it is jut that the tech of the game at that time didn't allow for such details. Also, ther audience should be taken into account. I think BG was intended for a wide age group whereas The Witcher is a much more adult audience. There is also the case of magic. In TW magic is restraint, limited and difficult. To master it is hard and you can get killed. But in fact in other games it is equally dangerous but they just don't show it when you cast epic level spells as if there is no tomorrow. Thy just skipped the fact that you studied a long time and to narrow it down to the actual game, your game starts you off as a mere apprentice that can cast Light and an acid splash. That is the trsucture of the game that you progress and cast epics at the end, otherwisde you got a game where there would be no suh progress. In TW you have little progress, just a few signs and some power levels and abilities that you click onto it. But that doesn't mean that in FR you would not study long and hard and risk life and limb to master magic. The danger of it is mostly in the Lore of the realms, stories of spells gone out of hand, demons summoned and not dismissed. So it is the way the game looks that might make you think TW is more 'real'. But I think it is the difference in approach. There is suffering in Tamriel, FR, all these fantasy universes. TW just chose to show them as part of the experience of the story whereas other games let that side to embrace another type of gameplay.But I'd love to see a new TW style game in the Sword Coast and walk through cities that have a dirty and gritty look and feel to them. Rememebr that in BG you also could enter the sewers down the city. They just looked clean and plain; that was the technology and computer limitations of that time.