Other games and Cyberpunk 2077: what could latter borrow from them?
[Reddit thread copycating mode on]. Let's try summarize all suggestions that sound like "Look how X done in Y, it's something Cyberpunk 2077 could use" here.
1. What's your favourite/least favourite/game you're playing right now/remember from far distant childhood?
2. What it does well?
3. What could CP2077 developers borrow from it and reimplement in the subforum's subject?
I'll start with this:
-The Elder ScrollsTravels: Morrowind
-It's quiet good at being a 200+ hours lengthy(HLTB says 279 hours, not me), yet story heavy and highly replayable game. It takes full use of faction system to do the latter, to say short.
-CP2077 could do the same but with roles instead of factions and give up faction system to gangs or corporations and use gangs as cyberpunk equivalent of TES' guilds.
[Reddit thread copycating mode on]. Let's try summarize all suggestions that sound like "Look how X done in Y, it's something Cyberpunk 2077 could use" here.
1. What's your favourite/least favourite/game you're playing right now/remember from far distant childhood?
2. What it does well?
3. What could CP2077 developers borrow from it and reimplement in the subforum's subject?
I'll start with this:
-The Elder Scrolls
-It's quiet good at being a 200+ hours lengthy(HLTB says 279 hours, not me), yet story heavy and highly replayable game. It takes full use of faction system to do the latter, to say short.
-CP2077 could do the same but with roles instead of factions and give up faction system to gangs or corporations and use gangs as cyberpunk equivalent of TES' guilds.