Zjiin;n9193671 said:Yes they are. Which is exactly why most people are drawn to them. Monsters are FAR and away the most forgiving and easy of the factions to play. You can make far more mistakes with Monsters than any other faction and still have a good chance of winning because of Monsters being badly balanced.
Monsters is the oldschool Zoo of GWENT and it shows. Badly.
Well, I obviously disagree, hence why I said so. Only faction I haven't piloted for quite a while with more than one different archtype build is SK, so I won't speak for them, but for ST, NG and NR, none of those proved any harder to play than MS for me at all.
I've lost games with MS on account of one single mistake. I've won games with the other factions despite becoming aware of a couple mistakes I made. And vice versa for all of that.
In all of the factions there are builds which are easier to pilot, builds which can be quite efficient in auto pilot to a certain extent (those that just wanna do their thing, regardless of what the opponent does) and builds which are harder to pilot and require more knowledge of the games mechanics. Monsters isn't any different from the others in that regard, IMO. They do favor proactive gameplay, instead of reactive, although that isn't synonymous with being easier to play at all, IMO.
As for the zoo comparison, basically no deck in gwent can take the approach of going all out and simply hoping that the opponent won't counter it and instead die in a couple turns. Thanks to the BO3 turn system, it obviously doesn't work like that and there's always a lot more to it than simply dropping high power, attacking and buffing if not blocked. But I don't really think it's fair to compare MTG archetypes with gwent anyway. Far too different.
I'd say the only deck that has ever developed up till now that I really really felt was far too dominant in auto pilot mode was SK axemen in the previous patch. Drop bears, drop axeman, drop frost > profit. Went wrong? No worries, I saved my khambi + shackles + hjalmar for T3.
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