Head Project
Hi Everybody!
I'm working on a classic Geralt head, and I'm stucked at connecting head to body. I use the JLouisB converter, blender for mesh and textures, fragmotion for bone vertex assignments. I get B3D format from the original head, cut mesh from bones, leave bones untouched, fit in new mesh, make bone-vertex assignments and convert to RE format.
At first three picture is the new head. It's just static, i just fitted in approximately.
My problem is at the rest of the pictures. It moves together with the body so I think it's connected but the wrong way and I can't figure it out how can I make it correct! I'm completely new to modding, I barely know RedKit, I started learn blender just because of this project and I can not rest until I can add the basic head correctly. Or someone proves me it's impossible My concept was I leave untouched as much as possible, so I cut just the face which is stand apart on the UVmap so it fits with the original neck and head to the hair and clothes. Bones also untouched, so it should fit to the original skeleton and it shouldact like the original. I tried with the original head to, but it's also not working. Maybe I have problem with B3D->RE conversion? Or it can be fixed in RedKit? I see difference only in vertex epsilon but I dont know what is it.
If I could fit in the basic head, than it's only a matter of time to complete the other two more complex head!
If somebody could help me Please!
It would be a great respect for the W1 and for those who feels they lost something after the first game!
Here is my mail, if somebody think it's more comfortable
[Moderator: Please, contact via PM.]
Images:
https://imgur.com/a/ii8Ag
Hi Everybody!
I'm working on a classic Geralt head, and I'm stucked at connecting head to body. I use the JLouisB converter, blender for mesh and textures, fragmotion for bone vertex assignments. I get B3D format from the original head, cut mesh from bones, leave bones untouched, fit in new mesh, make bone-vertex assignments and convert to RE format.
At first three picture is the new head. It's just static, i just fitted in approximately.
My problem is at the rest of the pictures. It moves together with the body so I think it's connected but the wrong way and I can't figure it out how can I make it correct! I'm completely new to modding, I barely know RedKit, I started learn blender just because of this project and I can not rest until I can add the basic head correctly. Or someone proves me it's impossible My concept was I leave untouched as much as possible, so I cut just the face which is stand apart on the UVmap so it fits with the original neck and head to the hair and clothes. Bones also untouched, so it should fit to the original skeleton and it shouldact like the original. I tried with the original head to, but it's also not working. Maybe I have problem with B3D->RE conversion? Or it can be fixed in RedKit? I see difference only in vertex epsilon but I dont know what is it.
If I could fit in the basic head, than it's only a matter of time to complete the other two more complex head!
If somebody could help me Please!
It would be a great respect for the W1 and for those who feels they lost something after the first game!
Here is my mail, if somebody think it's more comfortable
[Moderator: Please, contact via PM.]
Images:
https://imgur.com/a/ii8Ag
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