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[SPOILERS] What's your opinion on Hearts of Stone?

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  • Finished HoS yesterday and am still a little torn. I liked the dark landscape Gaunter placed Geralt in because I didn't expect that. When he said "Ok, here's my riddle" this is was happened in my mind: "Easy. It's a mirror or the reflection in a mirror. Has to be. So let's hear it one more time to make sure, then click the next option... WTF? Why can't I just tell O'Dim the correct answer? Where am I? Oh, you bastard!" Of course, Geralt died on the first try because I got distracted by the fights and the loot. I didn't make that mistake the second time around and thought the solution was pretty cool. Also, I was glad that I managed to save Olgierd. Not that I liked him very much but after "Scenes from a Marriage" and with all the background knowledge about him, I had some pity for him. Not enough to help him, though. My main motivation to help Olgierd was that I didn't want Gaunter to win because I liked Gaunter even less than Olgierd.

    I didn't care much for the main story. Although it was well written, it felt a bit... forced. And I didn't care much for most of the characters - either didn't like them or didn't care much. I liked Olgierd's brother, though, because that part with the wedding was great fun and Geralt got to behave completely out of character. Loved it. Having Shani back was nice but since I played HoS after the main story of the base game had been concluded, the option to romance Shani felt very forced. It would have been nice if Geralt could have told her "Look, I like you a lot but I'm with Yen/Triss now".

    I have to admit that Iris and Olgierd's story didn't really touch me although it's a sad story. I didn't feel as torn when doing the Bloody Baron quest, though, because the von Everec story was pretty straight forward and the decisions weren't that hard to make. Also, the characters didn't feel as real as the Bloody Baron and Anna. I did like how the story was executed, though, and I think the painted world was pretty awesome. Nice gameplay there, and the bossfights at the von Everec estate were something else as well.

    The Ophiri part felt rushed; at first I, too, thought that I had washed up on some distant shore only to find out that Novigrad was just around the corner. I expected something more to happen after I had beaten the Mage and the other Ophiri but nope. Just the runewright and the tradesman who ended up around Novigrad even before Geralt was dragged on that ship.

    So to sum it up, I think HoS delivers some pretty awesome stuff, some of which is really dark, and O'Dim is a great villain. However, the story about Iris and Olgierd lacks something that makes me feel more sympathetic towards the two of them. As I said above, my main motivation for helping Olgierd was that I didn't want Gaunter to win, not Olgierd's charming personality or his sad story. I think that's my main problem with HoS: That I help a guy not because I feel he's been betrayed and that he deserves some happiness but because I don't want Evil to win.

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    • I ve just started both expansions and I musy say its pretty cool! What you think?

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      • Originally posted by Nonebutdevils
        Was I the only one disappointed to realize we were on a boat and still ended up in Novigrad? I have to admit, I thought HOS introduced a new map at first.
        When I fought that mage at the beach I definitely thought I was in a new desert-like area, and then I was really surprised when I suddenly saw Novigrad


        The main quest was brillant and it had the best villain in the game when it comes down to evilness and mysteriousness. Olgierd, although not exactly a good person, I couldn't help but warm to after learning about his suffering. And Shani is simply a very likeable character. What I also liked is how real and unique all the major quests felt like: the wedding, the heist and the painted world (Iris was awesome. Her character model, and her VA's performance).

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        • This video..... can someone make this head as a usable belt-accessoir for Geralt please.
          For the slot where the masks are worn?

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          • The main story of HoS is awesome! Respect! :thumbsup: But the sidequests in the new area... By the way which sidequests?! :unsure: There's only TWO (!!!) real sidequest thoughout the new area ("Without a trace" - a good one in my opinion - and "Rose on a red field" - a acceptable quest - ... But the other quests?! Only treasure hunts!!! And there are so much beautiful places like the spooky wood in the East (I can't remember the exact name at the moment)... But nothing!!! Only treasure hunts!!! Sorry CDPR, but that's not really enough to tell an exciting tale or to provide an exciting backround of the new area. :evil: To be honest you guys have done your job much better in the main game and in BaW !!!

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            • HOS seems a long way back for me now, but I ploughin' loved it. In a way, loved it even more than B&W (which is also wonderful). I agree with the poster who said that he was surprised, after the shipwreck, to find himself still near Novigrad. But that's OK. The characterisation and story is what grips me and that was first class. Well done again CDPR!

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              • HOS was fantastic. It had a very well balanced story that was even darker than the base game. Gaunter O'Dimm has to be one of the best antagonist in a long time. Still have Blood of Wine to play now.

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                • It's a great expansion for the game. It's not 10/10 because the Blood and Wine makes a lot of DLC pales

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                  • I LOVE the DLC!

                    I don't want to say too much as it might reveal some spoilery-spoilers, but both stories are amazing, they feel like 100% part of the game, I didn't for a minute feel like "Oh, that's the game over there and here's some separate detached stuff for the DLC".

                    I think I preferred the story to HoS but that's if I absolutely had to pick, equally they are stunning!

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                    • Started playing this the next day I finished the main game. All world felt so empty. all my favorite characters (Triss, Zoltan, Dandelion) disappeared. I only managed to find Thaller and Roach. Actually I couldn't force myself to play the game. Had to wait couple days till I was able to focus on new stuff.

                      Other than that, main story in exp1 was great. Top class. Shame not a word about Thaller and Shani as a couple (they were in my story, reason I import saved games...)

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                      • Originally posted by nage83 View Post
                        Shame not a word about Thaller and Shani as a couple
                        I've often wondered why the REDs decided not to pursue that little detail. (Perhaps Voldimir reminded her a wee bit of the old boy?)
                        'Sorry, but smashing barrels is one of my hobbies!'

                        Forewarned is forearmed. Therefore, to reduce chances of random encounters with the Guards, please, be acquainted with and follow the Forums' Regulations. Thank you.

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                        • It was a nice change of pace for the combat was becoming to easy to overcome, then you meet the new 8 legged beast for the first time and then your eyes are peeled as the combat is ramped up from easy to wow really im dead already lol. I loved the dlc it was a little bit pricey in terms of glyphwords and runewords, I had to break from quests to farm wolves for a couple of days just to afford it, but then it turn out to be so worth it. Again well done!

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                          • Originally posted by Dwinblade View Post
                            It was a nice change of pace for the combat was becoming to easy to overcome, then you meet the new 8 legged beast for the first time and then your eyes are peeled as the combat is ramped up from easy to wow really im dead already lol. I loved the dlc it was a little bit pricey in terms of glyphwords and runewords, I had to break from quests to farm wolves for a couple of days just to afford it, but then it turn out to be so worth it. Again well done!
                            ^This! Totally with you on the Runewords, they are great, but I found myself hanging on to armour with less stats for the sake of the price I spent upgrading!
                            So with a little research I waited till I could get the Grandmaster version (also amazing!) Overall beautiful DLC and I can see why even now people are still raving with positivity for this expansion!

                            Comment


                            • Originally posted by Dwinblade View Post
                              It was a nice change of pace for the combat was becoming to easy to overcome, then you meet the new 8 legged beast for the first time and then your eyes are peeled as the combat is ramped up from easy to wow really im dead already lol. I loved the dlc it was a little bit pricey in terms of glyphwords and runewords, I had to break from quests to farm wolves for a couple of days just to afford it, but then it turn out to be so worth it. Again well done!


                              ^This! Totally with you on the Runewords, they are great, but I found myself hanging on to armour with less stats for the sake of the price I spent upgrading!
                              So with a little research I waited till I could get the Grandmaster version (also amazing!) Overall beautiful DLC and I can see why even now people are still raving with positivity for this expansion!


                              I am on my ng+ death's march playthrough I am dreading going to toussaint for grandmaster gear. What grandmaster gear do you main with the rune/glyphwords. I mained the wolven gear, I am thinking of the feline gear this time?

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                              • Hi,
                                while I think the main idea about expansion was really good, I have several problems with final release.

                                Background quests:
                                1) Man getting his head cut off in front of Olgierd's house:
                                Mostly problem with dialogue and consequences. I don't remember now, but I think there was no reason provided, why they wanted to kill him. Dialogue is basically "Do you want to kill this guy?" with answers "Yes" and "No". There could be multiple endings like find out what he did and let him go or to kill him, maybe he could decide to help you fighting Olgierd depending on your responses. Let's say just more endings than "dead" or "alive".

                                2) Wedding:
                                Quests at wedding are good in my opinion, but it's quite weird to have to do them all. This include Gwent even if some players don't collect cards and don't play it at all. If there is player which expects serious dark world, I understand that beating pigs, getting drunk and rescuing guy scared of dog is bit out of Witcher style.
                                I think that there were more of those "funny for kids" moments through whole Wild Hunt, Hos and especially BaW that there should be, but with no offense and all the respect

                                3) Order of flaming rose
                                For me it felt invisible. They could be found in one or two places and main base had to be massacred in fight like 1vs40. Sorry if I am mistaken, but there were no options to infiltrate, spy or talk it out of them. Player just got quest to follow minimap, go to base and kill them all.

                                Upgrades - Runes and glyphs:
                                Just go and throw about 40k money at Offiery merchant, than another 20k for upgrades and that's it. Maybe it would be better to have more of specialized merchants on the map which would require something different than money to create upgrades, but in overall this would provide more possibilities to craft something.
                                I think that if there is only one source for non-(main)-quest items, in this case Offiery crafter, than it's bad desing.

                                Main story
                                1) Killing Offiery crew
                                There is optional quest to kill all the remaining crew from wrecked ship, but it has no consequences at all. It would be cool, it there were another Offiery fighters send to investigate, They would be split among Novigrad, Oxenfurt and Offiery camp, ask Geralt some questions and if they would find out, they would make some surprising attacks on Geralt. This would also harden ways to craft glyphs and runes, but there should be another crafters, as mentioned above.

                                2) Fail at every of Oddims's tasks:
                                As mentioned in the title, it would be cool, if all of the "three wishes" quests could end in more than one way each. For example, in second, player could find spell to smallen the house to inventory and than pop it in desired place, try to buy it in auction, act as he is rightful owner and so on. In third, maybe he could bring real rose ash, or ask those magical dog and cat for help and they would provide something.
                                Depending on outcome of every "wish quest" in chain, there should be somewhat different endings as in Wild Hunt. At least three or more "make-Ciri-happy" moments to get closer to happy ending. As right now, player can't fail at wishes quests and decides ending manually by dialogue option no matter previous actions. But there also should be moment at very end, when player decides side to join.
                                It should be more worked out I think.

                                3) Professor visit.
                                Linear walk through. Only dialogue is quite interesting, but changes nothing in result. Maybe this school environment would be cool for some Shani romance scene, but as it is already in the game, it should not be there again.

                                Overall
                                But in overall, as it was probably done in parallel and so with inconsistencies and in short time, quality is really high.
                                Main idea I rate 75% to 95%, but the replaybility, consequences, options and gameplay mechanics is about 50% to 70%.

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