How to create 0-info cancellation mods?
It looks like more and more modders switch to some custom ways of creating texture packs that cannot be uncooked, at least not with W3Oven and ModKitchen. Even HD Reworked Project 4.8 cannot be uncooked. I am certain 4.6 was the last one we could customize on our own. That means no more merging for such packs, but if you REALLY dislike a set of textures and/or meshes in some mod and want it gone, yet want to keep the rest, can't you cook a mod with texture & mesh file with 0-info, give it priority over the texture pack, and thus force the game to load your pack first, recognize the data is not there or the data is partial or the data is corrupt and bounce back to vanilla texture/mesh?
I guess one way would to uncook the whole game and just use the vanilla texture/mesh, but I don't know.... How much space does Witcher 3 + all DLC's and expansions take when FULLY uncooked? 400GB???
It looks like more and more modders switch to some custom ways of creating texture packs that cannot be uncooked, at least not with W3Oven and ModKitchen. Even HD Reworked Project 4.8 cannot be uncooked. I am certain 4.6 was the last one we could customize on our own. That means no more merging for such packs, but if you REALLY dislike a set of textures and/or meshes in some mod and want it gone, yet want to keep the rest, can't you cook a mod with texture & mesh file with 0-info, give it priority over the texture pack, and thus force the game to load your pack first, recognize the data is not there or the data is partial or the data is corrupt and bounce back to vanilla texture/mesh?
I guess one way would to uncook the whole game and just use the vanilla texture/mesh, but I don't know.... How much space does Witcher 3 + all DLC's and expansions take when FULLY uncooked? 400GB???