Of course, somebody would say: what's the problem? If you've got a hundred of bottles and don't need anymore, just stop looting! But I would answer: dude, you have no idea about gamers' psychology. How can I leave unlooted container once I have found it? What if there is an epic sword inside?
And yes, of course I understand that this idea would never affect TW3. Your level designer(s) have probably spent weeks placing these containers, so nobody would waste his/their work. Though... maybe in the next game you decide to reduce amount of boring-but-needed stuff in the game world?
(rant mode off)
But that`s exactly what makes a game feel realistic and alive and immersive, all this so-called "boring not needed stuff".
This is what makes the difference to all these stupid and dumbed-down lame console arcade games with nothing to do (but shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot health-pack shoot shoot shoot shoot shoot shoot shoot health-pack shoot shoot shoot......), and with nothing to discover, no item managemant, nothing to read, no ingame books, no story or immersion or item-micromanagement at all, no interesting details nowhere to find, and nothing to see and to do in any menu (but "Start game / load game / Exit game").
It`s such a pleasure to see all these beautyful icons and the interesting forensic monster body parts and the chemistry/Alchemy stuff, the armors and all that awesome food - pots of honey and bread and rotten meat (Wolves love decaying meat!) and chicken legs, und fruit juices and several dozen more kind of food.
When I go shopping I even imagine being Triss and think about bringing Geralt who is on vacation in my house because of some witcher quests in the vicinity, something to eat.
And that`s not chicken nuggets anymore in the shop`s freezer, that`s Griffin Nuggets.
Aaaw - immersive shopping!
It would be a blast seeing the beautyful icons in the menu at least 1,5x bigger than they are now, because they are beautyful and detailled enough to be made bigger with the next patch.
For even more beautyful honey pots and orange juice and chicken legs and Witcher-potion glassbottles with a little poison-skull imprinted on the label
The problem with the empty wine/beer bottles in every loot came with the patches, at the beginning of the game there was always impressive loot to find, for example lots of fine runestones.
I guess since Patch 1.10 the loot had been reduced to 99% "empty bottles" to make the game more difficult which means, Geralt doesn`t find any precious stuff to sell anymore and if he sells something, everything is worth about 1 coin no matter what it is.
This loot change (99% only empty bottles left in all chests and container and barrels the whole game) and the new money system (nothing has any worth anymore but 1 - 5 coins when Geralt sells it), came with one of the 1.8 or the 1.10 patches.
To simulate the "poor Witcher" I guess, because everyone had 999999999457896854624563565745699564676578 coins on the screenshots. Because of that the loot and the selling system had been completely overhauled in Patch 1.8 or 1.10, and the only thing you can find anymore are always empty bottles everywhere.
I had not, my Geralt always looted everything and sold all old swords and unnecessary ugly armors he could find, and had about 5000 coins and an impressive sword collection with at least one sword of every type in the item chest at the end of the game, and I could never afford that rune smith from the Hearts of Stone DLC.
But our cheating friends who made excessive use of the addmoney(#) command of course all had 9999999999957847846784678560997867846785675646254345 gold coins on their screenshots when finishing the main game and screamed "hey - it is a poor Witcher in the books, do something about that UNBALANCED money system!"
So the new empty-bottle loot-system was invented.... especially for our German friends, who know the meaning of the word "Pfandflasche" ahahahahaha ;D
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