Though many criticize PTR and complain a lot about whatever, I personally really love the new game!
I think some new mechanisms are really cool. Card abilities make more sense now and fit in the witcher world better. Not to mention the graphics, it is amazing!
Well, I got some tips on balancing:
① the bronze locks! Bronze locks shouldn't lock gold units, or the value it denies is so huge while the recruit cost ( cost in short) is extremely low, even when locking bronze units they are not losing much value.
Make them lock bronze units only and the cost reduces to 4 as well, or make them lock bronze cards ( including artifacts) and the cost remains. I think that would be better for gold units, otherwise NG decks with 4 or 5 locks will be too OP ( and they are OP now).
② Nerf all artifacts! Compared to bronze weather: they all deal damage per turn. Bronze weathers will be cleared after 4 turns, but artifacts can get value constantly. Bronze weather costs 8 and spears and shields cost 5. They can all be denied, we got weather clear and artifact destruction. Weather deals damage on fixed targets but artifacts can deal damage on whatever units you like without immune. So who uses weathers??
Therefore, I believe duration is needed, like a spear deal 3 damage on deploy, then deal 1 damage per turn with a duration of 5 turns at most, after which it is destroyed automatically. In that way we can get some values from artifacts instantly and if not destroyed they are getting more and more points, the enemy can destroy it anytime, blocking it to get more value. And the sihil... god you must have noticed how OP it is in a long round, please set a duration for it. And reduce the cost of bronze weathers plz, nobody is using them. 8 costs for a fixed 8 damage while taking the risk to be cleared at the very beginning. As for frost, it might kill 1-point unit, making it even worse.
③ The leader usurper! He is so annoying and game-play breaking. It is so frustrating when my leader is banned. Besides, Arachas Queen is totally denied by him, making consumes stand nearly no chance to win. Gwent shouldn't have battles that the end is likely to be predicted on the very beginning.
The ability is denied, but mulligan is not. Some leaders can mulligan 1 or 2 times, while other leaders like Eredin have 5 mulligans when facing usurper. That's not fair! Change his ability!
④The great emperor Emhyr! What?? His ability is reset a unit?? Are you kidding me? That's not the Emhyr I know.
⑤Ah Eithne!! She deals 1 damage four times every round with 3 mulligans, meaning with the assistance of some damage cards, she can deny so many engines, with little loss in the whole game. There are too many Eithne in PTR, please nerf her, like deal 1 damage 3 times with 3 muliigan. Or keep the ability and reduce the mulligan to 2.
⑥The justice goddess ( I guess, forgot the name), the artifact that blue coin player has in round 1. You might change the ability to: boost an ally by 1, charge 4 ( or 5). In that way we might use it separately or on different units, Of course, players can choose to boost only one unit 4 or 5 times. It would be more flexible.
Thanks for reading them all! I really hope gwent can attract more players and be better and better. I really appreciate if you consider my opinions seriously.