Still not happy with CDPR's so called nerved Ghouls: 6 provisions for consuming bronze cards from graveyard.
With Griffins you'll spend 13 provisions and you'll get 16 raw value this number rises even more when thrive cards are on the board.
Griffin for 7 provisions is O.K. but Ghoul should be at least 8 provisions considered the high tempo in one turn.
Thrive are easy points the mechanic is fine but in a long round they reach to much value considered their provision costs.
These thrive units can easily reach up to 4 points per turn there is no other faction with so many value per unit per turn.
So I'd like them nerfed or changed to make it harder to gain value.
For example trigger thrive only when you play a monster from the same category for example:
- Nekkers gain thrive when you play a Cyclops (ogroid)
- Wyvern gains thrive when you play a Griffin (beast)
- Drowner gains thrive when you play Ghoul (necrophage)
Or let them cost more provisions and do less damage basicly the same aproach with the crazy NG and ST cards in the past (Deithwen arbalest, Magne division, Vryhedd officer).
- Nekkers 2x 2 value; 5 provisions
- Wyvern 3 value; 5 provisions; 1 damage
- Drowner 3 value; 6 provions; 2 damage
With Griffins you'll spend 13 provisions and you'll get 16 raw value this number rises even more when thrive cards are on the board.
Griffin for 7 provisions is O.K. but Ghoul should be at least 8 provisions considered the high tempo in one turn.
Thrive are easy points the mechanic is fine but in a long round they reach to much value considered their provision costs.
These thrive units can easily reach up to 4 points per turn there is no other faction with so many value per unit per turn.
So I'd like them nerfed or changed to make it harder to gain value.
For example trigger thrive only when you play a monster from the same category for example:
- Nekkers gain thrive when you play a Cyclops (ogroid)
- Wyvern gains thrive when you play a Griffin (beast)
- Drowner gains thrive when you play Ghoul (necrophage)
Or let them cost more provisions and do less damage basicly the same aproach with the crazy NG and ST cards in the past (Deithwen arbalest, Magne division, Vryhedd officer).
- Nekkers 2x 2 value; 5 provisions
- Wyvern 3 value; 5 provisions; 1 damage
- Drowner 3 value; 6 provions; 2 damage
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