Here's hoping they don't dig that hole deeper and release them as cards.
If leaders don't come back in a couple of patches the game officially loses a lot of flavor and intuitiveness. No one, not even gwent official partners or streamers, uses the ability icons or names a lot of the times. It's a complete afterthought to the monetization question and they know it. Even from a business standpoint the game is probably losing a lot of value in marketing and losing player interest from casual players who only queue into 1 or 2 skins and nothing more. Not to mention the broken mess the decoupling caused and will cause if they try to release as is to iOS. Even iOS marketing has leader cards which goes to show how much of an afterthought decoupling is or just how disjointed the marketing and development teams are.
There's several ways they could have implemented this in a better, more intuitive way that didn't just drop a chunk of the game's originality down the drain.
If leaders don't come back in a couple of patches the game officially loses a lot of flavor and intuitiveness. No one, not even gwent official partners or streamers, uses the ability icons or names a lot of the times. It's a complete afterthought to the monetization question and they know it. Even from a business standpoint the game is probably losing a lot of value in marketing and losing player interest from casual players who only queue into 1 or 2 skins and nothing more. Not to mention the broken mess the decoupling caused and will cause if they try to release as is to iOS. Even iOS marketing has leader cards which goes to show how much of an afterthought decoupling is or just how disjointed the marketing and development teams are.
There's several ways they could have implemented this in a better, more intuitive way that didn't just drop a chunk of the game's originality down the drain.