While being too late to wish/ask for anything added in the game now
I think it's too late for wishes. Game is ready and nothing serious will be added.
Not necessarily too late, as I said, the foundation is still there.
They'd just have to bring it over from the 2018 build, and then reintegrate into the current one.
There'd be more to it than just that, of course, like assigning/tweaking the humanity cost values to every piece of installable cyberware, finding the sweet spot (not too punishing but also not too accommodating) for the tip-over point/threshold and updating the UI/HUD accordingly.
Doesn't seem like something that couldn't be done within the at least 3 months (before going gold) they have left though.
I'd rather they focus on trying to limit the things on the cutting room floor than implementing this optional feature. The reason being is that this will be something that can easily be modded in later, or you can artificially limit it yourself if you want to RP it in your gameplay.
Yep, the game won't force you to get cybernetic implants if you don't wish to install them. I'll probably do a playthrough where I build a character for netrunning for example, so I won't bother with installing cybernetic gorilla arms or cardiovascular implants because it doesn't really fit with the character plus maybe the base stats won't even support those modifications anyway. Limiting the number of cybernetic implants is already optional, so nothing is stopping people from playing how they want to play. Thus, I'd rather CDPR focus on not having to cut things that actually add to the city like trains, or implement interesting new gameplay features like wall-running.
Setting house rules is always an option, of course.
With seemingly more and more things (hacking/breaching, among others) being stripped of totally reasonable/acceptable complexity and "tedium" (because "too slow", "boring", "NOT FUN" and other such nonsense) it just would have been nice to have at least some (optional) game-imposed challenges for the more strategic mind, and without having to intentionally limit/gimp yourself in the role-playing context.
They've said in the past that some are. That you have to periodically check in for a ripperdoc for "story reasons"; for things to progress. The one in the 2018 demo was one of those.
If that's not the case anymore, if it has been implied that there are no mandatory cybeerwear, that'd be good news.
Last I heard it's still only the Kiroshi Optical Scanner and the Subdermal Grip that's mandatory to have installed.