sometimes you get too many golds in R1 and in order to avoid over-commitment you want to mulligan them away and play some bronzes instead.what if you could mulligan a gold for a gold, a bronze of a bronze, or mulligan for the same provision or lower?
I feel like there are already tons of algorithms in the game. I didn't test it yet, but e.g. it's very likely to draw Pavetta in R2.(?) And if I mulligan away Freya's Blessing while having Ermion in hand, it's very unlikely to draw Freya's blessing again.(?) Creating cards like Bribery or Triss:Telekinesis are probably more likely to create a card that already has been played by the opponent.(?) Knickers only appears under certain circumstances, etc...An algorithm which could influence the draws so that no side has a huge provision advantage over the other. This would increase the number of even games where player agency matters. How? Idk.
^^^THIS!!!!I've said it before and will reiterate again - ultimately, every major issue modern Gwent has, boils down to linear and uninspired card design after HC. Add one point, remove one point, without any kind of important condition or consequence.
Some cards just add or remove better. There's no reason to even discuss anything while this is the case, because unless engines/removal get heavy "restraining bolt" type of nerf as card types, they will keep outclassing everything else with their dumb linear efficiency.
Make Rebukes scale from 2 to 10, depending on the amount of treants you have on board, make Boiling Oil require two soldiers, make Drummers only boost adjacent unit when a Soldier or a Knight is played that turn, make all the instant knee-jerk reaction cards like Korathi harder to use (like, I dunno, lock a unit/scenario for a turn and banish it if it isn't purified?)
so that game finally involves some deeper planning than "kill everything nasty and slam engines that tick no matter what".
And only once every powerful play involves walking at least an extra step to facilitate it (or paying more provisions if it doesn't involve any setup), will there be something to talk about. There is no way to balance linear mechanics - one will always be better than another on purely math level, and consequently, skill will always be less important than the deck itself.
p.s. I know I'm guilty of participating in such pointless, needlessly-particular threads myself. But I always try to align my suggestions with this general idea of the global makeover.
I know arena can be fun but my personal arena experience looks pretty much like this: I get a useless leader, then draw 6 golds and rest bronzes (not kidding, it happened in my last attempt at arena) just to be matched against people with either much better leaders or lockdown and seemingly full hands of 10+ provision gold cards. if the mode had a set amount of golds/bronzes it would be so much better imo but the randomness of that tends to really annoy me. hopefully draft mode will be better thought-through.If you want to play against unique decks, I invite you to the Arena mode.
It may not be perfect, and the level of competition at the lower 3 levels is all over the place, but it is fun, and at times like these it provides the only genuine surprises. Plus at the higher levels, you will play against good player with good deck building concepts playing non optimized strategies.
Last night I had a game that featured 4 Villentretenmirths... one from each of our hands, plus a Dudu, and the 4th copied via a Coup de grace deathblow. Fun times.
But I do agree with you, CDPR constantly under evaluates the importance of the small monthly balance changes and card tweaks. Even if you only change 10 cards a month, it greatly shakes up the meta for a couple of weeks, and that is all you really need to ease the level of mental grind on your player base.
Devs, if you're hearing this, these are the biggest problems in Gwent. Do something or more old fans will be quitting. This should be the main focus of the coming expansion.
Devs, if you're hearing this, these are the biggest problems in Gwent. Do something or more old fans will be quitting. This should be the main focus of the coming expansion.
Indeed.All of these problems are a result of Homecoming. CDPR introduced them all into the game, they were never there in beta. I tried for a long time making constructive posts on here and reddit, but I've come to understand that these problems are CDPR's vision for Gwent. They are never going to change.
Another link if I may
Here some legendary players discuss the main points of this thread:
Or they could just put forth the small amount of effort to actually balance the game. All these suggestions to create separate modes in which people will hopefully stop abusing all of the broken cards and mechanics are pipe dreams.I was thinking about a simple fix but I doubt it will ever be implemented.
People lamented again that casual is still plagued by meta decks ( even though this journey really doesn't require any form of grind or rush ) and maybe there could be a way to measure the power of decks, some sort of power rating and we could choose to play only with and against decks possessing a certatin power rating; it could be valued on the base on the presence of certain cards, I dunno, it kinda sound very hard to get a filter like that.
But again, that's a problem related to players, if people want to still play meta decks on casual we can't really blame the game or the devs.
Another solution could be to have a mode where you couldn't gain neither experience or journey levels, like "Experiment Mode", just to incentivate players not to just netdeck the latest deck.
Or they could just put forth the small amount of effort to actually balance the game. All these suggestions to create separate modes in which people will hopefully stop abusing all of the broken cards and mechanics are pipe dreams.
I've said this before, but all it would take is for CDPR to hire a couple of people who actually understand card games. Honestly, Gwent isn't incredibly complicated, and most of the balance problems plaguing the game could be fixed in the course of a single month. Even if some things need to be completely redesigned (like Defenders and pretty much every card that costs more than 12 provisions), most cards just need slight adjustments to either their power or provision costs.
Didn't watch the video but Spyro definitely played during open beta on PS4 and was already a Pro Rank player, after becoming more popular as a streamer he switched to a fresh GOG account, but I agree that even when you had a bad match up, it still was possible to turn the tides or after you did lose you were still thinking that if you had done that one move differently you could have won.I find it hilarious that Spyro is acting like he played during beta. He's a newer player who has said he never played beta before.