The solution to the coin flip problem is to simply have both players play cards at the same time.
Cards are hidden until the next turn, Cards destroyed during a turn only appear as such in the turn when it is visible to each player. Time until order can be activated is increased by +1 turn (1 visible turn to destroy them for the opposing player same as now - marginally worse due to more required planning but also introduces more depth to the actual game). Stratagems are removed from the game.
Boom Fixed. Almost everything else works exactly the same. Guy passes and you win round with 1 card extra played? Pass next turn immediately gets you back to even. and so on.
Coinflip is a pretty huge problem overall.
Cards are hidden until the next turn, Cards destroyed during a turn only appear as such in the turn when it is visible to each player. Time until order can be activated is increased by +1 turn (1 visible turn to destroy them for the opposing player same as now - marginally worse due to more required planning but also introduces more depth to the actual game). Stratagems are removed from the game.
Boom Fixed. Almost everything else works exactly the same. Guy passes and you win round with 1 card extra played? Pass next turn immediately gets you back to even. and so on.
Coinflip is a pretty huge problem overall.