It seems Andrzej Zawadzki was quite an important developer and did a lot of work on CP2077:
Senior Gameplay Designer
2020 –
Cyberpunk 2077
- Implementing skills & perks
- Creating pipeline for balancing the game and economy
- Helping balance the game and economy
- Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,
Lead Gameplay Designer - RPG
2019–2021
Cyberpunk 2077
- Leading team of 3 designers
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware
RPG Coordinator
2018–2019
Cyberpunk 2077
- Coordinated team of 2 designers in developing core RPG features
- Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
- Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware
Specialist Gameplay Designer
2017–2018
Cyberpunk 2077
- Designed and implemented progression and itemization systems
- Worked with team of programmers on creating pipelines and tools for balancing the game and economy
- Prepared framework for other gameplay designers to use in their respective features - guns, AI, player locomotion
Junior Gameplay Designer
2016–2017
Cyberpunk 2077
- Prepared high level designs for gameplay features related to progression systems
- Designed and helped introduce DataBase system and data structures to the engine - stats, items
- Helped establish core RPG features
Source:
Exactly.It pains me to think how people often forget that behind every game there are human beings.
I m sorry that someone loose his jobs,really,but he must have get more money in its works done there than most of comon people working hard in their whole life, and will can have time to do what he want from what "fans"(atic) ,consumer and employer give for this virtual stuff. He s a free man now, but in my opinion they way he get free was made from bad ways because there s stuff more important than how to catch money from other (with and for better) and pleasure in life,like he said at end.honor for exemple dignity,respect,compassion,altruism,n more...It seems Andrzej Zawadzki was quite an important developer and did a lot of work on CP2077:
Senior Gameplay Designer
2020 –
Cyberpunk 2077
- Implementing skills & perks
- Creating pipeline for balancing the game and economy
- Helping balance the game and economy
- Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,
Lead Gameplay Designer - RPG
2019–2021
Cyberpunk 2077
- Leading team of 3 designers
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware
RPG Coordinator
2018–2019
Cyberpunk 2077
- Coordinated team of 2 designers in developing core RPG features
- Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
- Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware
Specialist Gameplay Designer
2017–2018
Cyberpunk 2077
- Designed and implemented progression and itemization systems
- Worked with team of programmers on creating pipelines and tools for balancing the game and economy
- Prepared framework for other gameplay designers to use in their respective features - guns, AI, player locomotion
Junior Gameplay Designer
2016–2017
Cyberpunk 2077
- Prepared high level designs for gameplay features related to progression systems
- Designed and helped introduce DataBase system and data structures to the engine - stats, items
- Helped establish core RPG features
Source:
It seems Andrzej Zawadzki was quite an important developer and did a lot of work on CP2077:
Senior Gameplay Designer
2020 –
Cyberpunk 2077
- Implementing skills & perks
- Creating pipeline for balancing the game and economy
- Helping balance the game and economy
- Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,
Lead Gameplay Designer - RPG
2019–2021
Cyberpunk 2077
- Leading team of 3 designers
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware
RPG Coordinator
2018–2019
Cyberpunk 2077
- Coordinated team of 2 designers in developing core RPG features
- Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
- Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware
Specialist Gameplay Designer
2017–2018
Cyberpunk 2077
- Designed and implemented progression and itemization systems
- Worked with team of programmers on creating pipelines and tools for balancing the game and economy
- Prepared framework for other gameplay designers to use in their respective features - guns, AI, player locomotion
Junior Gameplay Designer
2016–2017
Cyberpunk 2077
- Prepared high level designs for gameplay features related to progression systems
- Designed and helped introduce DataBase system and data structures to the engine - stats, items
- Helped establish core RPG features
Source:
I mean, after all the negative press it seems like a poor career move, I would think this displays a poor history, 1 - you are involved with a dev failure of a launch, with negative press that is known to non-gamers (are they muggles?) and, 2- you apparently run from a problemQuite an interesting news. I am not sure if it's good (for him?) or bad (for us?). Anyway, I hope that his departure will not affect the whole process of fixing/updating the game and working on the expansions in any negative way.
After reading the list of features he was working on (e.g. implementing skills & perks, helping balance the game and economy), I came to the same conclusion.Well...I don't want to criticize the work of other people when they have a face and name, but...skils and perks are not implemented properly and the crafting makes no sense.
Wasn't he a little unexperienced to be the gameplay lead of one of the most ambitious games ever made?
I wonder the correlation between this and how the game is.
Not saying that it's (just?) his fault, at all, just wondering why CDPR couldn't find someone more experienced for the role.
If I have to guess, they simply didn't have more experienced staff to take the lead designer position. After all, many people left CDPR after TW3 was done.He got from junior to lead designer in 3 years?
Such an ascent would take 15+ years in my profession. Because it needs lots and lots of expierence.