I think 4 weapon slots on your person would suffice, places to stash gear is always a good idea too. Anyways I think there is a thread here at afterlife that talk about this.
I think 4 weapon slots on your person would suffice, places to stash gear is always a good idea too. Anyways I think there is a thread here at afterlife that talk about this.
Fuck. that. I'll be taking names and putting you all to shame in my lingerie armour. I want this game to have sex appeal, but you nerds are going to ruin it. Thanks.<some cover women up bs>
These are some good standards, Wisdom. And nicely contoured with 2020's existing ones. Be great if CDPR adopted them.
On an unrelated note - I'm not sure I can finish The Last of Us. So..many..scripted..events. Maybe if I wasn't playing Witcher 2 at the same time. I may need a break.
Damn straight. And don't no one be taking my nakedness from me.Did you see the same trailer I did Flash..,.. Idon't think skimping it up will be a problem for you...
You can describe sex appeal anyway you like, but I'm describing it from my perspective, that's all.
First time I read this, I thought you said, "but I'm describing it from my prescription, that's all."
How...CYBERPUNK.
That would be difficult in a game with lots of nonlinear storyline options, but that's the dream.
The problem is... that was just the idea, one of those ideas that weren't quite... as good? No, I mean not even implemented. If you didn't realize you had to BUY the damn titles you would then be Chicken Chaser for all eternity. Lame...
I like where these ideas are going, so new addition to wishlist: different types of reputation for different purposes.
Also, I don't like the idea of negative rep being "bad" and positive rep being "good". The question that needs answering is bad or good for what purpose.
Well, personally I don't think a single form of reputation works. It needs to be put togther from several elements: Morality, Fame and Reliability. With those three elements, you can tell a hell of a lot about someone.
Morality - This, essentially is the 'good/evil' gauge. If you don't give a damn about the public during your op's you will not be viewed in a good light. Alternatively, if your a pacifist and you don't even kill guards, you will get the rep of a goody-two-shoes. Now these are not really 'good' and 'bad' reputations, even though I said they were 'good' and 'evil'. In Cyberpunk, these concepts are not that important to people. What this will tell people is how scary you are.
Fame - This is not about what you are known for, but how well you are known.
Reliability - This is a measure of how likely you are to do something you say you will do. Are you a liar or truthful? When you say you will get something done, will it get done?