Does anyone else think this has been done backwards and ends up warping the gameplay? To get the Edgerunner Artisan perk you need Technical at level 18 which greatly limits how you can spend the rest of your attribute points meaning you cant even get the best performance out of the weapons you've crafted, you wont be able to have high scores in and perks for rifle/pistol/sword/shotgun. And simultaneous to this the perks to improve the quality of crafted weapons and armor is accessible at a much lower level - that really seems backwards, you can improve them before you can craft them! it would make much more sense I think if you could craft them at a lower attribute level and then if you want to make improved versions then you could focus on improving technical and getting additional perks to make better versions.