Thing is, Screenshots won't do you much good. Dlss at least in this game is sharp when standing in one place... well sharpish. It's when you move around in the game world that it becomes significantly blurry. You can stop and look around as long as you don't move your character and everything will appear as advertised, but as soon as you take a step the world will defocus and then as you stop, refocus.
For me it's a deal breaker and I wish to god yall would just tell us the parameters to fix to keep the blur at least consistent. Like Ill take the variables that manage screen space reflection grain as fair trade... not exactly, sure... but at this point yall broke me and I would just love to have one ridiculous thing that shouldn't be in my cake and at least smell it... I gave up on eating along time ago.
DLSS in Quality mode with a good sharp filter like CAS from reshade (not the issue sadly, would have been too easy that was my first suspect as to the cause... alas removing reshade or disabling cas or rolling back updates or "updating" DLSS or updating the game or drivers ect. had no effect...
If I turn DLSS on, and move in the game, the screen blurs and no one seems to talk about it save for some of the COD players.
Now you could say but its a single player game, not a comp shooter.... Motherf-er its a shooter... its a game with a 3d world that you move it... alot... so unless I'm taking screenshots or vid cap trying to show the difference and thus standing in one place like Digital Foundry or some crap, usually I'm moving around.
Yes you can nill the initial temporal upsample blur with a good sharp... no this does not fix anything with regards to it DEfocusing while moving... turning DLSS off does... then it's fine. I get that NVIDIA has some acnecide rules about how you can display the options for dlss in the menu; but I read through those releases and docs hard trying to figure this out...
They said you had to display the parameters in the menu as hard labels... But they never said you couldn't tell people what was in them.
Honestly in the spirit of alot of rushed implementations it would be nice for a comprehensive breakdown of alot of things actually. I get this was shoved in a box and tossed out the door, sucks for yall major and I really get that. But help us help yall lol... How long did it take before there was an official rebind of the use key? Like amoung other things and many that are focus priorities I am sure... so hey why not drop some of the basics so we can at least tune it to our systems or maybe do things like make the image upscaling not a faulty iphone camera with focus?
I mean how the game runs values of known graphical terms isn't exactly top secret proprietary info and given how no one has actually figured out anything that governs the SSR filter or any other but have been up and down the scripting (which IS a CDPR unique thing unlike... SSR filters or the LOD stream values for DLSS to resolve or jitter or color or whatever, it's stupid complicated what it wants to run well, but whatever it is, it's almost there... just needs a push is all.
This sounds bitter. Been a long day, as like a moron, every few months I set out to solve these gaslit questions of mine and fail miserably. The Dlss sdk inspired this one and as luck would have it, my search is paused by that announcement of a zoom compass and perk reset thing hit this morning.*
So please don't take this as a dig... honestly I'm more pissed at the people not bringing this up and showing examples that would never point it out and yet are also the majority of the state that an action game would have the player (moving). But as is tradition I will attempt to ask plead beg and point out this go round... therapy I guess.
* And as well the whole thing with the world is burning and while no one cared yesterday or the weeks and months before (years, lets be real) they all went into collective WHA WHAW HWWWAAAATTT! So I guess we can see how long till they inevitably conveniently forget (Friday? not that anyone could find Afghanistan on a map anyways in my country).