Patch 1.5 & Next-Generation Update — list of changes

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If someone prefer play to Lego City, no problem.
But on my side, no doubt about the game that I prefer even with its lack/bugs/issues :)
Judy is not in Lego City !
i am off tomorrow and i have almost completely talked myself into starting a new playthrough. i just want to see everything they added. losing skippy will kind of suck. (would be nice if we could buy him from regina) but i might never see my weapon wall in game again
 
i am off tomorrow and i have almost completely talked myself into starting a new playthrough. i just want to see everything they added. losing skippy will kind of suck. (would be nice if we could buy him from regina) but i might never see my weapon wall in game again

Even after so much time I don't understand how after creating Skippy the devs didn't make him the AI of all your weapons by default (like some sort of smart link) XDDDD. He is one of the best and funnier things from the game.
 
The road signs are now readable when driving, yay :D One thing that bothered me since after the first update was that when driving, all the road signs were blurry and unreadable. Could be misremebering that 1st patch part, since early on I was trying to level athletics and was running everywhere. Maybe they were unreadable from the getgo. I like to drive in first person and having some names to put on geography helps me feel less like a tourist in "my own" city.

For context, 2080S, i7-9700K, no mods. (Yet :) waiting till after the major patching is done. It´s getting harder to resist though...).
 
What's the point of NG+ ..I dont see the point in starting a new game being over powered and having the best and most powerful weapons..boring and too easy..IMO it is better to always start from scratch and don't rush through the game..take your time and enjoy it. And to me the new update looks great on my ps5 but now they need to add the police and gang chases in cars..more random events..more create a character items..such as tattoos and tattoo placements..like arms..legs..neck..ect. we need a flashlight for dark areas..even if it turns on automatic..we need to try clothes on before we buy so we know what we look like and a transmog system so we can actually keep on the clothes we like..we need more interactions and not just in your apartments..thanks that is all...for now lol
 
I am running a brawler build on the Ps5, and I would love if I was able to aim with the motion sense feature of the controller!
 
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Patch 1.5 is coming soon to PC, Stadia, and consoles.

It brings various improvements to the game, numerous quest and gameplay fixes, as well as a number of free DLCs. On top of that, it contains the next-generation update, which will allow Cyberpunk 2077 to take advantage of the additional power of the Xbox Series X|S and PlayStation®5 hardware.

Here’s what the update brings to each platform:

Below you can find the list of the most notable changes coming in this update.

NEXT-GEN EXCLUSIVES
  • Added ray-traced local light shadows.
  • Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.
  • Introduced two graphics modes on PlayStation®5 and Xbox Series X:
Performance Mode
Ensures smooth gameplay at 60fps with dynamic 4K scaling.
Ray Tracing Mode
Provides photorealistic shadow rendering as well as gameplay at 30fps with dynamic 4K scaling.
  • The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling.
  • Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality.
  • Balanced HDR to achieve parity across all platforms.
  • Various visual quality improvements.
  • Added Activity Cards for PS5.
  • Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597). Due to technical constraints, it is available only on next-gen consoles. For further details on language support see: Xbox, PlayStation.
  • Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 's Tempest 3D AudioTech solution.
Implemented the use of adaptive triggers on PS5 controllers.
  • Haptic feedback is now customized based on in-game activity.
  • The controller's built-in speaker is used for holocalls, text messages, and everything that happens in V's head.
ADDITIONAL CONTENT

This additional content is available for players on all platforms.

Apartments

Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V's Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash.

Available apartments:
  • Northside, Watson (€$5,000)
  • Japantown, Westbrook (€$15,000)
  • The Glen, Heywood (€$40,000)
  • Corpo Plaza, City Center (€$55,000)
Additionally, you can now customize V’s starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.
Some interactions in the apartments provide a temporary buff:
  • Take shower - applies the “Refreshed” status for one hour.
  • Refreshed: Allows you to regenerate Health during combat. Health will regenerate on its own up to 60% of the maximum threshold.
  • If you possess the Regeneration perk, this increases in combat Health regen rate by 20% and your Health regen threshold by 20%.
  • Go to sleep - regenerates health and applies the ""Rested"" status for one hour.
  • Rested: Gain +20% Skill XP.
  • Brew coffee - applies the “Energized” status for one hour.
  • Energized: +25% Max Stamina, +30% Stamina Regen."
Appearance Customization
  • You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It’s free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who's the fairest of them all, now?
What's New at Wilson’s?
  • You can check out new items in Wilson’s 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
  • 2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)
  • 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
  • New type of weapon attachments - muzzle brakes: 10 new muzzle brakes: 5 for handguns (RC-7 Ifrit, RC-7 Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); 5 for assault rifles & submachine guns (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 Yokai, RC-7 Strigoi).
New Poses in Photo Mode
  • We added a number of new poses in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny).
LIVING CITY

Combat AI

  • Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others.
  • Multiple improvements to dismemberment triggers, hit reactions and death animations, adding greater impact to ranged and melee combat.
  • Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading.
  • Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious.
  • Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.
  • Numerous fixes and balance changes to netrunner combat.
Crowd Improvements
  • Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Time skips affect the state of NPCs, as well as reset the state of the devices, environments and certain scenes.
  • Improved crowd reactions, pathfinding and despawning.
Drive Model
  • Introducing our all new Burn Out Mode! Hold Gas + Brake to engage, steer to rotate. The old system only allowed rotating on the spot, now try modulating the inputs to see what you can do! Try brake stands, donuts, drifts or heat up the tires to do a drag-race style launch with a High Grip boost. The system now works at higher speeds, so you can hit the brake with gas applied on corner entry to cause oversteer on most cars. Keyboard users can optionally use new Secondary bindings on arrow keys (some keyboards ignore the third key press when just using WASD), but gamepads allow the most control of the system (as gamepads in general provide the driving experience preferred by a vast majority of players).
  • New Braking system produces consistent performance, front to rear, across all speeds. ABS simulation added. All vehicles brakes have been tuned to the new model.
  • Engine simulation improved. Clutch simulation added. These changes improve resistance forces from the engine when shifting, helping to remove unwanted wheel spin events.
  • Gearbox simulation improved. Much improved downshifting behavior. Transmission now realistically downshifts and has smarter shift logic to keep the engine in its sweet spot. Forward <-> Reverse shifting has been totally redone, allowing for J-Turns / Rockfords.
  • Motorcycles improved. All of the above improvements help to make them more stable. Additionally, steering model improvements have been added, and they have been retuned.
  • Tune improvements to various cars. Quadra Type-66 (all models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (major pass) & base MaiMai all had steering improvements implemented and more.
  • Added adjustments to first-person perspective to all vehicles that needed it. In addition, Nomad vehicles with CrystalDome technology now digitally omit objects obscuring view.
Vehicle Traffic
  • Visual improvement to traffic movement: turning and suspension.
  • Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes.
  • Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.
GAMEPLAY

Balance

  • Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware.
  • Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items. As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules.
  • The "Easy" game difficulty is now moderately more challenging.
  • Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
  • Components that used to increase Evasion now affect Mitigation. For example: the Reflexes attribute, perks such as Mongoose, Vanishing Point, Human Shield, some clothing mods and cyberware, and more.
  • Rebalanced Damage Over Time effects, generally reducing primary damage effects such as Burning, Bleeding and Poison.
  • Reduced chance to disrupt trajectory of smart bullets by Tyger Claws' Glowing Tattoos ability.
  • Added a quieter way to escape the NCPD when the heat is on. Instead of fleeing a certain distance from the most recent crime scene, V can opt to hide within the search area, although it will take longer for the police to stop looking.
Cyberware
  • It's now possible to sell unused cyberware at a Ripperdoc.
  • Cooldown duration is now properly described in the tooltip of Blood Pump cyberware.
  • Made it possible to interrupt the Revealing Position hack by damaging the netrunner or by having immunity from Self-ICE cyberware.
  • Activating Berserk will now double Stamina instead of granting an infinite amount.
  • Tranquilizer Rounds in the Projectile Launch System no longer affect non-human NPCs.
  • Reduced the ricochet number of the Legendary Ballistic Coprocessor to 1, but grants a 50% bonus to ricochet damage.
  • Trajectory Generator (Kiroshi Optics mod) has been changed to Threat Analysis and now grants a 2% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by the percentage indicated by Mitigation Strength (50% by default).
  • Increased duration of Optical Camo cyberware for V from 5/10/15 to 10/15/15 per rarity level.
  • Added the Optical Camo ability for some NPCs.
  • Even with Optical Camo active, the player will now be visible while grappling an enemy.
  • Fixed an issue where it wasn't possible to equip some cyberware mods simultaneously.
Combat
  • Numerous optimizations to combat AI resulting in an overall improved combat experience.
  • Numerous fixes and improvements were made to reduce interruptions and smoothen NPC animations in combat, including attack, death, equip weapon, cover, hit reaction, reload, block and dodge animations. You can expect more consistent feeling of impact and crowd control from weapons as well as more spectacular visuals.
  • Enemies will now correctly reposition to more tactically advantageous positions.
  • Increased followers' shooting accuracy.
  • Reduced explosion damage dealt to the player.
  • Fixed cases where NPCs from the same group or faction didn't join combat when they witnessed their comrades fighting.
  • Fixed an issue whereby NPCs didn't display a proper hit reaction when hit with a grenade upon entering combat.
  • Enemy shotgunners will now attempt to keep a closer distance to the player during combat.
  • Added some visual effects to the combat stims used by enemies.
  • Enemies equipped with combat stims will use them only when their health is below 30%, reducing their overall stimulant usage.
  • Increased visual complexity of enemy combat behavior in low-framerate mode.
  • Fixed an issue when combat mode was triggered while roaming.
  • Fixed an issue where the player could be knocked down by a hammer attack despite the weapon not reaching them.
  • Significantly sped up switching between melee and ranged weapons for NPCs that can use both.
Quickhacking
  • It's no longer possible to apply the Cyberpsychosis quickhack on cyberpsychos.
  • Fixed an issue where deactivating a camera with a quickhack wouldn't interrupt enemy quickhack upload when the camera in question was used as a connection proxy.
  • Fixed cases where a "hacked" status effect could remain on V permanently, preventing netrunners from hacking V again.
  • Fixed an issue where, in some cases, the Whistle quickhack didn't cause NPCs to approach V's position.
Items & Devices
  • It's now possible to turn devices on and off while carrying a body.
  • Fixed an issue where elevator door animations did sometimes not display properly, causing the player to see beyond world boundaries.
Bonus items found in stash (2 DLC Jackets + 4 Registration Reward items) have new functionality:
  • From now on, these items will increase their Rarity after performing a certain amount of upgrades.
  • Added a base crafting spec for each item (Rare quality). The player's list of available crafting specs on existing saves will be properly updated to accommodate this change.
NPCs
  • Lowered the health of the opponents in Beat on the Brat, except for the Twins - they can now block and/or evade attacks, so their difficulty is based more on skill.
  • Woodman now prefers using the same Ajax rifle that he drops as loot. He was also demoted from a boss to a standard enemy.
  • Fixed NPC behavior during Sasquatch, Oda, Adam Smasher, Royce and Beat on the Brat boss fights.
  • Fixed an issue where enemy NPCs couldn't break V's guard in melee fights.
  • Fixed clipping in V's and NPCs' aerial takedowns.
  • Spin and kick melee attacks are now allowed only on fast, agile enemy archetypes.
  • Cold Blood experience will no longer be awarded when dispatching enemies while having no Cold Blood effect active. The amount of Cold Blood experience granted for dispatching enemies increases with the amount of active Cold Blood stacks.
  • Fixed clipping when grappling enemies from the crouched position.
  • Enemy shotgunners now deal more damage.
  • Enemies are less likely to attack V while V is performing a finisher.
  • Increased damage dealt by sniper NPCs.
  • Snipers will now be able to shoot when backing away from their target.
  • Disabled tripping over bodies for V's companions.
  • Rebalanced NPC Stamina.
  • NPCs crushed by a vehicle that are unable to recover will die after some time.
  • Fixed V's death animations that play while grappling an NPC.
  • Fixed an issue where security, bouncers and police NPCs could have a bounty on them.
  • Fixed some instances of NPCs T-posing.
  • Fixed an issue where NPCs with the ability to apply status effects weren't able to do so.
  • Added a 15% health debuff for enemies that have the Kerenzikov ability to compensate for more successful dodging.
Perks

Rebalanced various perks and moved some of them in the skill tree. As a result, all the Perk points you spent were reset. Go to the Perks screen to reassign your Perk points for free.

Redesigned the following perks:
  • Bloodswell
  • Human Shield
  • Epimorphosis
  • Cold Blood
  • Coldest Blood
  • Cutthroat
Added new perks replacing some older ones.
  • Stronger Together (Increases damage you deal while carrying a body.) -> changed to -> Tenacious V (Getting hit does not interrupt Health regeneration.)
  • Unbreakable (Increases max stack amount for Cold Blood by 1.) -> changed to -> Easy Out (While Cold Blood is active, increases ranged weapon damage by 10% (lvl 1) or 20% (lvl 2) to enemies within 5 m of V.)
  • Commando (You cannot be detected underwater.) -> changed to -> Looking Sharp (Headshots with thrown Knives apply Blinding to the target.)
  • Silent Finisher (Enemies with less than 15% Health are defeated instantly when attacked with a Knife.) -> changed to -> Juggler (When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown.)
  • Lightning Bolt (Increases Crit Chance with Tech weapons by 3%) -> changed to -> Draw The Line (Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed.)
  • Due to the above-mentioned changes in perks, we renamed the Stealth skill tree to Ninjutsu in order to better reflect the perks it contains.
  • Made the bonuses dynamic for 200% Efficiency, Field Technician and Cutting Edge. They are now applied to already crafted weapons and clothes. Respecing perks removes the bonuses correctly.
Player Mechanics
  • V is now able to vault/climb/jump/sprint through glass that has been fractured.
  • Fixed an issue where disposing a body into a crate could move V into walls or out of bounds.
Vehicles
  • Fixed an issue when summoned vehicles could spawn within each other, resulting in either shattering to pieces or being launched in the air.
  • Fixed an issue where hijacking a car with a hostile NPC inside caused them to clip through the roof and remain inside the vehicle.
  • Fixed an issue where vehicles could be frozen in the air after loading a save file. Now they are just regular boring cars that fall down.
Weapons
  • Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown.
  • The Stinger Iconic knife now scales properly to V's level when obtained.
  • Sped up Smart Gun projectiles on different weapons to the same value as in the Kang Tao G-58 Dian for a better feeling of impact and speed.
  • Increased silenced gunshot sound range from 3m to 8m.
  • The "Stamina Cost Reduction While Attacking" stat on melee weapons works correctly now.
  • Crunch, Cold Shoulder and Pax weapon mods will increase weapon damage by a percentage value.
  • The level requirement of melee weapons will now increase with each upgrade. Note: the level of upgraded melee weapons will be adjusted as a result of this change. The equipped items which exceed the level requirement can continue being used but, if unequipped, will have to wait until the required level is reached to be used again.
  • The DR5 Nova obtained during the Stadium Love quest has stats properly balanced to V's level.
  • The Crusher is no longer a viable weapon to use during the shooting competition in the Shoot to Thrill quest.
  • Added aim assist to the bottles in Cassidy's challenge in We Gotta Live Together to make it easier to beat with a gamepad.
UI
  • Various map usability improvements related to resizing icons, adding new tooltips and filters. This includes a dynamic filter based on zoom level as well as a custom filter which can be configured by the player.
  • Redesigned the "Skip Time" interface. It makes switching between different parts of a day easier and shows predicted time.
  • Updated graphics for various scopes, as well as increased clarity and new animations.
  • Improved readability, consistency and visuals in UI panels, notifications and popups.
  • Added a new notification with the song's name when it starts playing on the radio.
  • The name of the vehicle will now be shown on the HUD when getting in.
  • Items placed in your stash will now have stats properly displayed in their tooltips.
  • Adjusted the crosshair for knife-throwing.
  • Added a buff stack counter next to the health bar to show how many stacks of a certain status effect are active.
  • Improved D-pad navigation on various screens and panels.
  • Added missing description for Wakako's Database entry.
  • I Fought The Law - Improved the interface of the electrical box to give more feedback when interacting with it.
  • Fixed an issue when the mouse cursor didn't scale properly in different resolutions.
  • Fixed an issue where the Fast Travel destination area appeared before the loading screen. No more spoilers, Choomba!
  • Fixed an issue where brackets of tutorial windows could be visible in menus.
  • Fixed an issue where the game could freeze if a shard was read directly from the loot container and immediately closed afterwards.
  • Fixed an issue where the loading indicator could get stuck on the screen.
QUESTS
  • Added a few secrets in Night City to be discovered by players. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Extended romances with Panam, Kerry, River and Judy by adding new messages and interactions.
  • Added interactions in the homes of love interests, including sleeping in bed with a given partner.
  • It's now possible to mute the NCPD dispatcher and fixer brief/debrief holocalls. This automatically skips the call and sends you text messages instead. You can customize this feature in Settings > Gameplay > Holocalls. By default, the NCPD dispatcher is muted and fixers are unmuted.
  • Players are now able to reject non-essential holocalls. There will be a prompt on the screen allowing them to accept or reject a holocall. If they reject the call, they will receive a text message instead.
  • Improved the holocall system to prevent multiple holocalls from stacking if the first call loads too slowly.
  • Enhanced Night City nightlife by making music in clubs a bit louder.
  • Fixed an issue where the distorted visual effect could persist after coming back from Cyberspace.
  • Fixed an issue where River would instantly hang up after calling him. How rude!
  • Automatic Love - Fixed cases where Lizzie's Bar was closed during the hours it should be open.
  • Beat on the Brat - Separate journal entries for each fight will now appear only after finding them.
  • Beat on the Brat - V will no longer be able to equip previously dropped weapons during fistfights
  • Beat on the Brat: The Glen - Fixed an issue where, despite letting El Cesar keep his car, he was messaging V asking if they took care of it.
  • Coin Operated Boy - Theo will no longer be despawned during the "Talk to Theo" objective.
  • Disasterpiece - Fixed an issue where V was unable to get in the van to talk to Judy after obtaining the XBD.
  • Dressed to Kill - Fixed an issue where the Thorton Colby car was missing.
  • Epistrophy - Separate journal entries for different Delamains will now appear only after finding them.
  • Epistrophy - Added new comments for the Delamain cab after finishing the quest and selecting the "liberate" or "merge" option.
  • Ex-Factor - Fixed a case of Judy never calling to start the quest.
  • Ex-Factor - Fixed an issue where Judy didn't spawn at the Clouds' balcony, blocking quest progression.
  • Ex-Factor - If the player didn't loot Maiko's Death and Taxes pistol during the quest, it can now be found somewhere else.
  • I Fought The Law - V can no longer wait inside River's car while an important scene with Detective Han plays.
  • Killing in the Name - When hacking the router, the minigame will be displayed properly even in cases where V doesn't have a Cyberdeck equipped.
  • Life During Wartime - Fixed an issue where the "Scan the tracks" objective could change location.
  • M'ap Tann Pèlen - Fixed an issue where the NPCs in the butcher shop didn't spawn, blocking further progression.
  • M'ap Tann Pelèn - Fixed a rare case of Placide being even more grumpy than usual and refusing to talk to V at Rolland's.
  • Off the Leash - Some fans at the Kerry & Us Cracks concert weren't happy to see other people copying their outfits, so they got changed.
  • Pisces - Fixed an issue that could prevent V from leaving Hiromi's apartment if they called someone during the elevator ride to the maintenance floor.
  • Riders on the Storm - Fixed an issue where, under specific circumstances, it wasn't possible to talk to Panam and Mitch.
  • Search and Destroy - Fixed an issue where further main quests didn't appear after completing this quest.
  • Sweet Dreams - Quest will no longer reappear in the journal with the "Talk to Stefan" objective if Stefan's braindance was refunded after V initially rejected the offer.
  • The Information - Added a choice to skip the braindance tutorial sequence.
  • These Boots Are Made for Walkin' - V's old car will no longer be missing.
  • With a Little Help from My Friends - Fixed an issue where Panam wouldn't call to start the quest after Riders on the Storm.
OPEN WORLD
  • V now has standing with fixers throughout Night City. New fixer gigs will appear gradually in sets as your standing increases, and a fixer will offer you another set of gigs only after the previous set is completed in a given district. Completing all the gigs for a fixer will earn you a special reward (excluding Mr. Hands - sorry, he just doesn't like you, choom.) To see the progress of your standing with a fixer, hover over their icon on the map screen and check the completed gigs.
  • Crowds and communities of Night City are now more diverse during the day and at night. Increased occurrences and added more variety of conversations in all districts.
  • Assault in Progress in Charter Hill - Fixed an issue where it wasn't possible to pick up evidence.
  • Assault in Progress in Corpo Plaza - Fixed an issue where the quest could be blocked if the player collected evidence before visiting Heywood.
  • Assault in Progress in Kabuki - Fixed an issue when the activity would reappear on the map after completing The Prophet's Song.
  • Gig: Breaking News - Fixed an issue where the truck would fall underground blocking further progression. Note: the vehicle will now spawn after getting close to the garage, despite the marker pointing below the ground.
  • Gig: Family Heirloom - Fixed an issue where the gig didn't trigger when approaching the marker and was stuck on "Undiscovered".
  • Gig: Freedom of the Press - Quest will no longer fail upon entering the TV studio building.
  • Gig: Going-Away Party - Fixed an issue where the car spawned underground. If you encountered this issue, you may need to start escorting Flavio in order for the car to spawn.
  • Gig: Guinea Pigs - Fixed an issue where the elevator inside the hotel was closed, blocking further progression.
  • Gig: Life's Work - Fixed an issue where the car didn't spawn or spawned incorrectly.
  • Gig: The Lord Giveth and Taketh Away - The SUV will now spawn properly.
  • Reported Crime: Paranoia - It's now easier to climb the building and reach the stash.
  • Cyberpsycho Sighting: Smoke on the Water - Fixed an issue where "Search the van [Optional]" was the only objective left and couldn't be completed.
GRAPHICS, AUDIO, ANIMATION, CINEMATIC DESIGN
  • Improved water appearance and added water interactions. Ripples and splash effects will be produced during various events, like object collisions and from gunfire.
  • Improved rain visual effects on vehicle windows. Raindrops are no longer afraid of falling.
  • Added neon rims for bikes. You can switch them on and off with the E key (or by pressing Left Stick on a gamepad).
  • Improved visuals of the Optical Camo cyberware. If Johnny had this cyberware in 2023, he could've just quietly dropped the mini nuke.
  • Fixed an issue where various subtitles with Johnny's lines could get stuck on the screen.
  • Fixed a number of AVs flying through buildings.
ENVIRONMENT AND LEVELS
  • Improved the weather system so that its states change in a more logical order and when certain conditions are met.
  • Drastically reduced the amount of loot lying around as a part of an effort to allow players more breathing room to experience quest scenes and the world itself.
STABILITY AND PERFORMANCE
  • HDD Mode has now an auto-detection option. When enabled, it automatically detects which drive the game is installed on, and, if neccessary, boosts data loading and crowd activity at the expense of crowd variety, extra loading screens, and less detail in the streets when driving fast.
  • Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling. The option is not configurable on consoles.
  • Multiple fixes and improvements related to stability and optimization.
PC-SPECIFIC
  • Added a benchmark mode. You can find it in Settings > Run Benchmark.
  • Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.
  • Enabled transparent ray-traced reflections on glossy coating of some cars.
  • Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.
  • Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled.
Discontinued support for NVIDIA 700 Series graphics cards.
  • Due to the end of support for graphics drivers, we've decided to change the minimum system requirements of NVIDIA graphics cards to GTX 970.
  • The game won't necessarily stop functioning on said cards, however, we are no longer testing the game on NVIDIA 700 Series graphics cards.
Windows 7: future support
  • Due to technical limitations of non-native DirectX 12 implementation on Windows 7, and the end of, or limited, support for graphics drivers, game updates will not be supporting Windows 7 after June 15, 2022. If updated with patches published after that time, the game may stop working on this operating system.
CONSOLE-SPECIFIC
  • Added Brazilian Portuguese support for digital copies in Portugal (PlayStation codes: CUSA-18278 and CUSA-18279). For further details on language support see: Xbox, PlayStation.
  • Implemented transferring saves from PS4 to PS5. Instructions can be found here.
  • Fixed an issue where V's mouth and hair could be visible in first-person perspective.
STADIA-SPECIFIC
  • Increased the scale of Field of View to match other platforms.
Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
I didn't see the job rewards difference.... still receiving the same poor amount of eddies!! !! f*****k choom! at least make the GIGs rewards more confortable to us.... The patch says vehicles will be more affordable!! THE KUSANAGI YAIBA WAS FROM €$ 22.000 TO €$ 58.000... As far as I know... if prices bececome affordable, they should fall, not increase as F**
 
What's the point of NG+ ..I dont see the point in starting a new game being over powered and having the best and most powerful weapons..boring and too easy..IMO it is better to always start from scratch and don't rush through the game..take your time and enjoy it. And to me the new update looks great on my ps5 but now they need to add the police and gang chases in cars..more random events..more create a character items..such as tattoos and tattoo placements..like arms..legs..neck..ect. we need a flashlight for dark areas..even if it turns on automatic..we need to try clothes on before we buy so we know what we look like and a transmog system so we can actually keep on the clothes we like..we need more interactions and not just in your apartments..thanks that is all...for now lol
What NG+ people want, is one where they get challenged AGAIN after already becoming overpowered in the base game. I'm not sure CDPR can deliver on what they expect. I mean, it's not gonna do much more than just boost enemy Health, Armor and Damage values. It's not like it's gonna unlock new content, new weapons, introduce new mechanics or anything you could use to make an NG+ experience more interesting. You'd be lucky if they threw more enemies at you or something, but it's not like their AI is going to behave differently. I'm not sure what they expect from NG+ You want an experience that has the challenge of a new game, but with all the stuff you've accumulated included. That's fine, but I have a feeling it'll get old really fast. Dark Souls survived on its multiplayer and PvP, not NG+ The most interesting thing you could do with NG+ was mod the game to include gravelord phantoms and an aggression mod that actually changed how you approached the game, but that was a modded experience.
 
What NG+ people want, is one where they get challenged AGAIN after already becoming overpowered in the base game. I'm not sure CDPR can deliver on what they expect. I mean, it's not gonna do much more than just boost enemy Health, Armor and Damage values. It's not like it's gonna unlock new content, new weapons, introduce new mechanics or anything you could use to make an NG+ experience more interesting. You'd be lucky if they threw more enemies at you or something, but it's not like their AI is going to behave differently. I'm not sure what they expect from NG+ You want an experience that has the challenge of a new game, but with all the stuff you've accumulated included. That's fine, but I have a feeling it'll get old really fast. Dark Souls survived on its multiplayer and PvP, not NG+ The most interesting thing you could do with NG+ was mod the game to include gravelord phantoms and an aggression mod that actually changed how you approached the game, but that was a modded experience.
Tbh thats pretty much how it works now. Hp scale accuracy scale and dmg scale. on very hard its pretty much impossible too 1 shot anything now since your wepons just wont do enough dmg (earlygame). Endgame has allways been OP so im curious too see how it is now with the nerfs too mods and armors.
 
Tbh thats pretty much how it works now. Hp scale accuracy scale and dmg scale. on very hard its pretty much impossible too 1 shot anything now since your wepons just wont do enough dmg (earlygame). Endgame has allways been OP so im curious too see how it is now with the nerfs too mods and armors.
I'm interested to know the reduction on the armor, I think it's a lot. Before I think with buff, it was possible to reach 13K. Now (from what i have read, I didn't try, I'm too early game), it seem diffcult to reach even 3K :)
 
I interested to know the reduction on the armor, I think it's a lot. Before I think with buff, it was possible to reach 13K. For know (and what I read), it seem diffcult to reach even 3K :)
Im going netrunner so im more scared about the lack of crit/critdmg tbh. Used too be able too wipe out whole groups with a contagion but im guessing that wont happend now. Also enemys seem too have way better aim and actually try too kill me now :) who know they were capable of that?! Got almost wiped by a enemy that i could not see since it was so far away earlier today -.-

Also kinda happy with the small stat boosts gear can have now. - cooldown on netrunning suits and so on.
 
CDPR you are doing very well, Thanks Chumbas!!!

I have been very critical (in a constructive way) supporting CDPR and asking for further improvements to Cyberpunk 2077. I played it and completed it 100% in February 2021. Since then I am waiting for great and new news. It is for me the best game I have ever played and the one that allows the most room for improvement and it is something that cannot be wasted.

I have been able to test the new patch 1.5 for a few hours and without a doubt you are doing really well!!!

A large number of existing issues have been fixed, Cyberpunk 2077 has been greatly improved in many ways. Thank you for your work.

I reported some bugs to support and they have all been fixed. Cool!!!

I feel very grateful seeing that you really work hard to make Cyberpunk what it wants to be, an incredible game visually, in its stories and that it takes care of all the details.

AI NPCS

The improvements in the AI are evident, now the citizens of Night City do not seem like part of the set, they react to our actions in a more intelligent way and that makes us feel more alive in Night City. On rainy days they carry umbrellas, some defend themselves and they shoot at us!!! For all these improvements, thank you!!!!

Drinking and smoking in the apartment

It's a great time between missions and it certainly enhances the level of immersion in our Night City experience.

There is one more improvement to develop: Bring street food shops and restaurants to life by allowing us to eat and drink with the same animation that we now see in the new apartments. The action would be to choose the drink or food and have the npc give it to us by performing the animation of eating and drinking. It would be great to improve the level of immersion in the city.

AI vehicles

The reaction of vehicles to danger is a fantastic improvement, you are developing the missing systems and hopefully it will not be the last change.

We would love to have a racing system with an AI developed for vehicles that can dodge obstacles

It is frustrating that you stop your car in the middle of the road and the cars are eternally still behind you.

Water physics

Another one of the improvements that I have always asked for is the water physics, and you have already achieved it, it looks really good now, job done without a doubt.

Combat

The improvements in combat are very good, now in hard mode the enemies are much tougher and more intelligent, the improvement is noticeable and now the level of combat feels very good.

Vehicle driving

Likewise, the driving is already at a very acceptable level and it is without a doubt another job that can already be considered completed.

Visual enhancement

Night city looks simply spectacular, it feels real and transmits very pleasant sensations. I have seen that there are new advertising designs. 10/10

Music

There's new music on the radio stations and it's really cool, there's a lot of new content to discover in patch 1.5. Please put out a Samurai CD and vinyl.

V Appearance Modification

It is an improvement that we asked for from the beginning, but we have to go even further with this. Open hairdressing and beauty shops that allow us to change the appearance not only in a bathroom.

To be able to store the different combinations of clothes that we like. For example a combination of corporate clothing, another street, another combat. This would not allow us to have a list of clothing combinations saved with the name we want to give it.

STILL PENDING IMPROVEMENTS

* We want to customize the cars in the car workshops in Night City.

* We want cutscenes on cyberware customizations in ripperdocs. The potential of the ripperdoc is totally untapped in the game.

* The clubs and pubs have a great value in Night city but our ability to interact within them is null. It would be nice if we could add the possibility to sit, drink and smoke while watching the show, who wouldn't like that?

* Create illegal races in the city, once you improve the AI of the vehicles, being able to do illegal races would be something spectacular in Night City.

* Develop the possibility of having some experience with lovers in our apartment, we always feel alone between missions.

* Develop the subway, you are close to doing it, I am sure that we will soon have a working subway in Night city.

* Develop npcs on motorcycle. It doesn't make sense that only V rides a motorcycle.

* Develop that we can shoot from the car and that the enemies and police can do it. The modder Scissors123454321 is getting it, that guy is great!!!

* Allow the enemies and the police to chase us in their cars if we run away.

* It allows modders to create quests and open locked doors and create new sites inside buildings. That would give us thousands of additional hours of gameplay.

And finally a plea, I finished the game 100% in February 2021. There is nothing new for us to do in Cyberpunk 2077. I hope that soon we will have a significant package of new missions that will make us play again.

I am looking forward to living new experiences in Night city with many and more improvements, you are doing it!!! You are great!!!
 
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The one thing that makes this a whole new experience all over again is the ability to: WALK

Wow. It feels amazing doing that in the city. So many things ive missed. Performance on my PC is a lot better. Combat feels faster and snappier. Haven't gotten to try the new guns yet but its a good start. I hope they will expand NC so we can do more. the possibilities are endless really. Well done!

One thing tho: going into the map still Stutters like crazy. Still not fixed. really annoying. Anyone else?
 
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Guys, could we PLEASE see some of these additions/updates in the next possible Patch:

Glossy Black Nails

There are over 35 different nail colours/styles to choose from, but not the Glossy Black kind Judy & Panam have. Please add this simple colour to the character creation screen.

Paintable Toenails

On a similar topic, please also implement a feature to customize toenail appearance: length, design (glossy, matte) and colour (with glossy black, too😊)

Heterochromia

I would love to see a feature that allows my V to have two different-looking eyes (including both normal & custom irises i.e. hearts, full black, etc.)

Metallic Skin (Lizzy Wizzy)

A selectable feature that gives V metallic skin, similar to Lizzy & the Konpeki Receptionists. With different type of colours i.e. Gold, Silver, Copper, Dark Iron, Rose gold, etc.

UI Colour

The Red & light-blue is nice but sometimes is a bit eye-straining. I really loved Johnny's UI colours: dark blue & yellow. I would love to have an option to permanently set the UI colour to that or other colour options.

Accessories

This is a big one, but I'm willing to wait a bit longer for it: I'd love to completely customize my V with accessories. A LOT of accessories.

Headbands. Hairbands. Glasses. Earrings. Nose rings. Tongue piercings. Belly Button Piercings. Necklaces. Chokers. Wristwatches. Hand rings. Toe rings. Arm bands. Anklets. Circlets. And Gloves.

All at once! 😳

I see so many NPCs wearing various accessories, and wishing I had some, too. 😔

Weapon/Vehicle Paintjobs

A lot of different weapons & vehicles in-game have a lot of different appearances. But it's often difficult to get the one with your desired appearance, especially when you find a more powerful model, but with a less appealing appearance.

Please add a feature for V to change the appearance of her Inventory Weapons/Weapon Mods & Purchased Vehicles, to a different in-game colour/appearance. I'm not sure if this counts as a bigger ask – I'm not an expert on game design. 😊

DualSense Compatibility

The PS5 version of Cyberpunk is getting DualSense controller features: haptic feedback & adaptive triggers.

Please add these features to the PC port as well. A lot of PC Gamers, myself included, have access to a DualSense controller, and there are a number of other games on PC that support DualSense features.

New Game Plus

A missing feature I sorely desire. 😔 It is quite the task to upgrade all perks and acquire Legendary Weapons/Quickhacks in-game. But by the time you do, there's not a lot left to do, quest-wise. Please add-in a New Game+ feature. It would make levelling up and acquiring Legendary gear much easier and more relaxed, and would also open up the opportunity to try out the higher difficulties (Hard, Very Hard)


That's all I have for now. I'll try to update this list as I find or think of new features I'd love to see. Please take some of these into consideration, CDPR. They would REALLY help your amazing game offer an even better experience, for me and a number of others. ❤️

🤘
 
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good:
  • skill tree rework
  • water
  • character editor
  • audio works
  • much more clean visuals
  • better crowds
  • billboards work
  • did not crash on first launch like all other versions
  • did not crash at all during testing
  • shooting on rails sections work
  • police chasing gonks in cars was attempted(looked hilarious at 5 mph)
  • magazines have readable resolution
  • NPCs and cars don't vanish instantly
  • much more stable fps

bad:
  • lighting mostly borked
>transition from far to close shadows changes general lighting in scene
>pixelated blocks of very close weapon shadows are up to 0.1 bananas in extreme cases
  • pop-in
  • combat "ai" on hardest difficulty
  • police system
  • many textures low res when close
  • underwater visuals
  • shop experience
  • a metric f**kton of little things

missing:
  • last gen driving ai - competitors in claire's races were always "panic driving"; it's calling a bug a feature
  • health bar for rides - often impossible to tell how damaged the ride is
  • living city
  • official mod integration
  • launchable PS4 physical disc version
  • roadmap

funny:
  • V's shadow when swimming
  • 2D cars are back
  • when a car wants to turn the NPC holds hands into the air, then car steers

settings: 1080p, all maxed, no motion blur, no RT, FSR OFF, RCAS ON, capped at 60 fps
benchmark: 54-66 fps, 60 fps average

subjective rating:
Good patch, still no minimum viable product. A few more chunky bois and it might be ready by 2023.
 
What's the point of NG+ ..I dont see the point in starting a new game being over powered and having the best and most powerful weapons..boring and too easy..IMO it is better to always start from scratch and don't rush through the game..take your time and enjoy it. And to me the new update looks great on my ps5 but now they need to add the police and gang chases in cars..more random events..more create a character items..such as tattoos and tattoo placements..like arms..legs..neck..ect. we need a flashlight for dark areas..even if it turns on automatic..we need to try clothes on before we buy so we know what we look like and a transmog system so we can actually keep on the clothes we like..we need more interactions and not just in your apartments..thanks that is all...for now lol
So...you don't see the point.

A LOT of people do.

You get to be happy playing the game you want ... The people who DO NOT WANT TO GRIND AGAIN get fucked.

It is not about difficulty jt is about enjoying a build that took some people 130 hours to achieve for more than free roaming bullshit.

The option of starting a new game plus allows EVERYONE to enjoy themselves because you will never be forced to do it and can always start a fresh run and those who prefer a NG+ are not forced to grind again.

Why would you argue against a widely popular fan favorite OPTION??
 
Oh my days...
I can't believe you actually managed to fix this... :cry:

I've spent hundreds of hours in the game but the quest Ex-Factor never started during my entire play time, so I wasn't able to finish the Judy story line. Back in the days, it was a rough experience. My save files got corrupted. The world was literally falling apart. Together with the tech support we've tried so many things to solve the issue, but it turned out that the only solution was to delete all affected save files. Although the graphic issues were solved when using an older save, Judy still didn't call me back. So I went on playing and after many hours I eventually forgot about her. Ex-factor never happend. Judy, never happend.

When the Patch notes came out, I didn't even think about looking for any updates about Judy quests.
I made a backup of my saves, cleared the folder, and started a new playthrough by creating a new V. However I really wanted to check out all the new features of the patch, so three days later I copied a save from my backup: ManualSave-604. I wanted to test some graphics, so I headed over to Reconciliation park. I walked around, while trying out different settings to see how much they affect the framerate, but then the unimaginable happend:

Judy called back.

Holy shit... I did not expect this. I'm crying tears of happiness.
You guys did a really good job with this patch.
Honestly, thank you so much!
You regained all my trust. <3

.
 
Im doing a new playthrough and for some reason Ghost Town "Collect 15k" isn't tracking. Nor can i talk to rogue when im at the Afterlife. Is that supposed to be like that? I dont recall being stuck on my first playthrough....
 
Thanks for continuing to update Cyberpunk! I meant to comment back when I first read everything. I was so excited after reading the patch notes. Specifically apartments, the ability to alter your appearance during the game, additional LI stuff. It's cool that you've noted what players have been asking for. It actually made me start the game back up and made a new V. And I had no plans to play again until expansions. I really liked the additional makeup options! V's additional animations were pretty lively, lol!
 
Hello guys, first of all thanks for this update/changes 😁 I watched your live stream and was so excited that I decided to put away for some time Dying Light 2 and start CP. Originally I wanted to finish DL first and then start CP in a month or so but plans had to be changed 😋... I get collectors edition of CP on release and finish it once with one ending and not seeing most of side quests intentionally cause I wanted to finish it for 100% with platinum on PS5 so now finally is the time and once again thanks. In my opinion CP is a an amazing game and like you said and I agree, will be an epic game in some time with all changes, free dlcs and paid ones. Also have to say that your implementation of Dual Sense's functions is amazing. I get my PS5 2 months ago and I was amazed by this addaptive triggers and haptic response when I checked this Astro's playroom but when I played in DL2 I was a bit disappointed cause I think they only implement addaptive triggers and there wasn't such a feel of Dual Sense functions like in Astro (I am just in the beginning of DL2, running around in the City so maybe it is better later) but what you did is what I exactly expected: addaptive triggers when shooting, driving, different haptic feedbacks when reloading, fighting and so on - it's a different, better game now with these functions implemented and I really recommend others to play it on PS5 just to check it 😁... So I started again as a street kid now and I was like woow, really, everything is so fluid now and better, graphic on ps5 with this update is really something. There are moments when if you remove all hud you may think this is real image in life I mean this is really beginning of this photorealistic thing, really congrats. Besides all other changes: animation of hitting others while running between crowds, drawing katanas animation, black unicorn katana effects (probably others as well), loading times, crowd and drivers reactions, lots more crowds and their responses, dialogues and much much more probably. It really makes this game now spectacular for me.
It would be also nice like others mentioned if you would do something with this hairstyle change while wearing some hat, it prevents me since release to wear this part of clothes, it would be also nice to make some changes about crafting items skills, I mean I have to add many attribute points to technical ability just to be able to craft iconic weapons and others even if I for example don't want to use any other skills from this tree. But like I said it's really good now and will be only better. Thank you ✌️
 
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